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Ridding Elves and Half-Elves of Darkvision
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<blockquote data-quote="CapnZapp" data-source="post: 7529815" data-attributes="member: 12731"><p>Do all of what? You seem to be contesting something, but I'm not sure of what. (I'm not even sure you're in the right thread, seeing the title here is "Ridding Elves and Half-elves of Darkvision...)</p><p></p><p>You don't <em>need</em> light if you have Darkvision, that's just a fact. Light is a luxury you definitely can and will opt out of while travelling in unsafe territory.</p><p></p><p>Why? Because the benefit (not getting disadvantage on Perception) isn't that great - Characters with proficiency and Wisdom still outmatches most monsters even with -5. (Every well oiled group of players makes sure at least one of them is a high Wisdom character with Perception proficiency)</p><p></p><p>In contrast, the disadvantage of light is much worse: your light is seen from miles away (in extreme cases). That means alerting every monster, and kissing surprise good bye.</p><p></p><p>So... "You can do all of that in 5e". Do all of what? </p><p></p><p>I have ambushes in my games too. But not so much in the dark, mainly because since I've reverted Elves back to low-light vision, I haven't had an all-Darkvision party. Which in turn means the party no longer travels around in darkness (which is a gamechanging advantage that makes too much content too easy). That is, they can't creep up on monsters in the dark (and trivialize the encounters) while they themselves can be ambushed properly (not because the aenemic Stealth scores of monsters allow actual surprise, but because monsters see the heroes coming from a mile away and can take action accordingly)</p><p></p><p>Sure Humans are popular. However, all my players immediately switched from Human to Half-Elf to be able to ditch their torches, seeing that a party that doesn't contain Humans, Halfings and Dragonborn still offers great variety while still remaining able to travel in darkness. Plus as a Half-Elf you can still be raised in a human city, and you can downplay your elfin traits to pass as Human in most social arenas. (It's just like a Human, only minmaxed!)</p><p></p><p>So I had to revert back to 3E-era vision, and it works great. You should try it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7529815, member: 12731"] Do all of what? You seem to be contesting something, but I'm not sure of what. (I'm not even sure you're in the right thread, seeing the title here is "Ridding Elves and Half-elves of Darkvision...) You don't [I]need[/I] light if you have Darkvision, that's just a fact. Light is a luxury you definitely can and will opt out of while travelling in unsafe territory. Why? Because the benefit (not getting disadvantage on Perception) isn't that great - Characters with proficiency and Wisdom still outmatches most monsters even with -5. (Every well oiled group of players makes sure at least one of them is a high Wisdom character with Perception proficiency) In contrast, the disadvantage of light is much worse: your light is seen from miles away (in extreme cases). That means alerting every monster, and kissing surprise good bye. So... "You can do all of that in 5e". Do all of what? I have ambushes in my games too. But not so much in the dark, mainly because since I've reverted Elves back to low-light vision, I haven't had an all-Darkvision party. Which in turn means the party no longer travels around in darkness (which is a gamechanging advantage that makes too much content too easy). That is, they can't creep up on monsters in the dark (and trivialize the encounters) while they themselves can be ambushed properly (not because the aenemic Stealth scores of monsters allow actual surprise, but because monsters see the heroes coming from a mile away and can take action accordingly) Sure Humans are popular. However, all my players immediately switched from Human to Half-Elf to be able to ditch their torches, seeing that a party that doesn't contain Humans, Halfings and Dragonborn still offers great variety while still remaining able to travel in darkness. Plus as a Half-Elf you can still be raised in a human city, and you can downplay your elfin traits to pass as Human in most social arenas. (It's just like a Human, only minmaxed!) So I had to revert back to 3E-era vision, and it works great. You should try it! :) [/QUOTE]
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