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Ridding Elves and Half-Elves of Darkvision
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<blockquote data-quote="MechaPilot" data-source="post: 7531954" data-attributes="member: 82779"><p>Anecdote time:</p><p></p><p>My players whose characters didn't have darkvision, about half the party, felt really insecure about not being able to see in the dark. They asked if they could buy something to give them darkvision. I allowed them to buy darkvision goggles from a dwarf smith. They excitedly forked over 500 gp each for goggles that gave them worse sight than buying a bundle of 1 cp torches.</p><p></p><p>Sure, the goggles don't give away their position like torchlight would. And, yes, the goggles don't need to be held in hand. However, it knocks down the passive perception stats of the party (the ranger drops from 21 to a more manageable 16), making them more susceptible to traps than they would be with torch- or lantern-light.</p><p></p><p>Also, don't forget to freely abuse the black-and-white nature of darkvision. In one of my group's delves they encountered a puzzle that could only be deciphered properly when you can see colors. When they got the wrong answer on the puzzle, it triggered a trap that nearly killed a couple of the party members. They had to leave the dungeon, cut some branches from a nearby tree, use magic to dry the wood out, tear up a pair of pants to get cloth to tie around the branches, and then head back into the dungeon.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7531954, member: 82779"] Anecdote time: My players whose characters didn't have darkvision, about half the party, felt really insecure about not being able to see in the dark. They asked if they could buy something to give them darkvision. I allowed them to buy darkvision goggles from a dwarf smith. They excitedly forked over 500 gp each for goggles that gave them worse sight than buying a bundle of 1 cp torches. Sure, the goggles don't give away their position like torchlight would. And, yes, the goggles don't need to be held in hand. However, it knocks down the passive perception stats of the party (the ranger drops from 21 to a more manageable 16), making them more susceptible to traps than they would be with torch- or lantern-light. Also, don't forget to freely abuse the black-and-white nature of darkvision. In one of my group's delves they encountered a puzzle that could only be deciphered properly when you can see colors. When they got the wrong answer on the puzzle, it triggered a trap that nearly killed a couple of the party members. They had to leave the dungeon, cut some branches from a nearby tree, use magic to dry the wood out, tear up a pair of pants to get cloth to tie around the branches, and then head back into the dungeon. [/QUOTE]
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