Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ridding Elves and Half-Elves of Darkvision
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al2O3" data-source="post: 7620614" data-attributes="member: 6802284"><p>Since you seem open to create something new I'll describe the mechanic from 4e I miss the most: low-light vision.</p><p></p><p>Low-light vision: you are accustomed to moving around outdoors during star-lit nights. You treat dim light at any distance as bright light, but gain no benefit in darkness.</p><p></p><p>Darkvision changes to: you treat all dim light as bright light, and darkness out to 60 feet as dim light. You only see in black and white in darkness.</p><p></p><p>Those with superior darkvision keeps it, as do dwarves and maybe some gnomes. Tieflings and others with normal darkvision instead gain low-light vision (flavored to suit the story).</p><p></p><p>Having a human or other party member becomes less likely to be the difference between "we can all sneak without a light source" and "we need light for this one party member". However, those with low-light vision will still see more clearly in the light of a torch or similar; or in dim ambient light.</p><p></p><p>I would assume that darkness would be a bit darker with these rules than with the normal rules. RAW would probably describe a slightly moonlit or just starlit night as darkness (justifying elf darkvision), while I would describe it as dim light.</p><p></p><p>I hope this might help you and your group to figure out what you dislike about the standard rules and how you could possibly solve it.</p></blockquote><p></p>
[QUOTE="Al2O3, post: 7620614, member: 6802284"] Since you seem open to create something new I'll describe the mechanic from 4e I miss the most: low-light vision. Low-light vision: you are accustomed to moving around outdoors during star-lit nights. You treat dim light at any distance as bright light, but gain no benefit in darkness. Darkvision changes to: you treat all dim light as bright light, and darkness out to 60 feet as dim light. You only see in black and white in darkness. Those with superior darkvision keeps it, as do dwarves and maybe some gnomes. Tieflings and others with normal darkvision instead gain low-light vision (flavored to suit the story). Having a human or other party member becomes less likely to be the difference between "we can all sneak without a light source" and "we need light for this one party member". However, those with low-light vision will still see more clearly in the light of a torch or similar; or in dim ambient light. I would assume that darkness would be a bit darker with these rules than with the normal rules. RAW would probably describe a slightly moonlit or just starlit night as darkness (justifying elf darkvision), while I would describe it as dim light. I hope this might help you and your group to figure out what you dislike about the standard rules and how you could possibly solve it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ridding Elves and Half-Elves of Darkvision
Top