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Riddle me this: How often do you use riddles?
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<blockquote data-quote="Bawylie" data-source="post: 7537977" data-attributes="member: 6776133"><p>I use riddles and cyphers and all kinds of stuff. I love it. I love mini games within games.</p><p></p><p>However, I don’t like to waste table time on doing nothing. So I’ll usually incorporate one or more tap-out solutions. </p><p></p><p>For instance, you can take an auto-success on the challenge by spending a lot of in-game time on it. </p><p></p><p>Or you can gate something really good/bad but totally optional behind the riddle or game. You can always just quit and not get the prize or whatever. (Love to do this for magic items particularly). </p><p></p><p>Heck a couple rounds of liar’s dice is a great way to resolve a negotiation scene. After you’ve agreed on stakes but you’re down to what price you’re negotiating on or what order something is done or something like that. </p><p></p><p>Players can even use stuff like inspiration to grab re-rolls. </p><p></p><p>For riddles, you need to decide if you’re doing in-game riddles or general ones that “stand-in” for an in-game version. For the kids’ group, I use brain teasers and puzzles that aren’t strictly game related but just take some slightly out of the box thinking to solve. Usually a hit. For in-game riddles, you’ve got to think about how the players might arrive at the solution, so I often rely on logic puzzle or elimination constructions (think of something like the game Guess Who) so that you can arrive at the solution either by eliminating all non-solutions OR by working the clues straight. </p><p></p><p>You can also riddle like OP - where an imperfect solution is “close enough” so that you can merely give the players the rest of the answer. (I do stuff like this with divinations all the time). You get this vision, tease out its meaning, and then I tell you exactly what your diviner character would know.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7537977, member: 6776133"] I use riddles and cyphers and all kinds of stuff. I love it. I love mini games within games. However, I don’t like to waste table time on doing nothing. So I’ll usually incorporate one or more tap-out solutions. For instance, you can take an auto-success on the challenge by spending a lot of in-game time on it. Or you can gate something really good/bad but totally optional behind the riddle or game. You can always just quit and not get the prize or whatever. (Love to do this for magic items particularly). Heck a couple rounds of liar’s dice is a great way to resolve a negotiation scene. After you’ve agreed on stakes but you’re down to what price you’re negotiating on or what order something is done or something like that. Players can even use stuff like inspiration to grab re-rolls. For riddles, you need to decide if you’re doing in-game riddles or general ones that “stand-in” for an in-game version. For the kids’ group, I use brain teasers and puzzles that aren’t strictly game related but just take some slightly out of the box thinking to solve. Usually a hit. For in-game riddles, you’ve got to think about how the players might arrive at the solution, so I often rely on logic puzzle or elimination constructions (think of something like the game Guess Who) so that you can arrive at the solution either by eliminating all non-solutions OR by working the clues straight. You can also riddle like OP - where an imperfect solution is “close enough” so that you can merely give the players the rest of the answer. (I do stuff like this with divinations all the time). You get this vision, tease out its meaning, and then I tell you exactly what your diviner character would know. [/QUOTE]
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Riddle me this: How often do you use riddles?
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