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Riddle me this: How often do you use riddles?
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<blockquote data-quote="guachi" data-source="post: 7538083" data-attributes="member: 6785802"><p>I like riddles and puzzles because they seem to be a part of D&D history in that old modules had them and players enjoy different things in the game, anyway.</p><p></p><p>I've only had one puzzle in 5e that the players themselves had to solve or they'd all die (eventually, of starvation). It was from B10 in the Tombs on the Ridge encounter. One player had it solved before I had even finished describing it, which was pretty funny.</p><p></p><p>Now that I think of it, my last campaign (consisting (mostly) of old modules had a number of puzzles/riddles. The Red Box Basic module had one. U1 Sinister Secret of Saltmarsh had one. N1 Against the Cult of the Reptile God had one added by me. B10 Night's Dark Terror had a puzzle of sorts regarding the tapestry. UK3 The Gauntlet has a puzzle.</p><p></p><p>Though some might be more like clues than puzzles. Depends on your definition.</p><p></p><p>I don't think any other modules I ran had anything overt like a puzzle. Though the artifact one of the PCs got at level one was a puzzle/clue that he really found cool once he found out what it was.</p><p></p><p>Personally, I've noticed players find clues really fun and a really nice 'a-ha' moment when they finally get it. Otherwise, adventures can seem like nothing more than a series of fights.</p></blockquote><p></p>
[QUOTE="guachi, post: 7538083, member: 6785802"] I like riddles and puzzles because they seem to be a part of D&D history in that old modules had them and players enjoy different things in the game, anyway. I've only had one puzzle in 5e that the players themselves had to solve or they'd all die (eventually, of starvation). It was from B10 in the Tombs on the Ridge encounter. One player had it solved before I had even finished describing it, which was pretty funny. Now that I think of it, my last campaign (consisting (mostly) of old modules had a number of puzzles/riddles. The Red Box Basic module had one. U1 Sinister Secret of Saltmarsh had one. N1 Against the Cult of the Reptile God had one added by me. B10 Night's Dark Terror had a puzzle of sorts regarding the tapestry. UK3 The Gauntlet has a puzzle. Though some might be more like clues than puzzles. Depends on your definition. I don't think any other modules I ran had anything overt like a puzzle. Though the artifact one of the PCs got at level one was a puzzle/clue that he really found cool once he found out what it was. Personally, I've noticed players find clues really fun and a really nice 'a-ha' moment when they finally get it. Otherwise, adventures can seem like nothing more than a series of fights. [/QUOTE]
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Riddle me this: How often do you use riddles?
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