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Riddle of Steel...Any Good?
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<blockquote data-quote="Wombat" data-source="post: 1324414" data-attributes="member: 8447"><p>The game does a wonderful job for depicting late Medieval/early Renaissance sword dueling; it is somewhat useful with other weapons, but still fine as long as things are one-on-one. One of the basic problems is, of course, that the combat is vastly deadly and healing is minimal -- this follows the notion of trying to be very realistic.</p><p></p><p>OTOH, the magic system is easy to munchkin. With just minimal starting point you can create a deadly magician that no swordsman can stand up to. The limit with magic is that it ages you if you do it wrong, but the game only marginally takes this into account, which seems very <em>un</em>realistic, a very odd balance to the combat system.</p><p></p><p>I understand the notion that the passions/spiritual attributes are supposed to be both what draws you into a fight and also stops you from fighting, but again they are High Passions, more in line with Malory and other classical Arthurian writings (again rather <em>un</em>realistic), but I'm not sure they do what they are supposed to do, as far as combat is concerned, at least in the long run. Admittedly, however, I have not run a campaign, only short scenarios, with the system.</p><p></p><p>One thing I find odd about the game is the combat. Let me explain: my basic theory is that you can determine what (in very broad and general terms) is supposed to take place in a game by the amount of room devouted to any given subject in the rule book. Combat takes up a very large section of TRoS, but combat is also excrutiatingly deadly. Most people who play this game tell me how the point of the game is to <em>avoid</em> combat (very non-heroic) while playing up one's Spiritual Attributes (which are very Heroic, in the Medieval and Victorian sense) -- to my eye, then, the game seems to work against itself. Is it intended to be a game of Great Passions and Mighty Duels or a game of Calculating Odds and Living To Fight Another Day? So I find the game rather schizophrenic in this regards.</p><p></p><p>That being said, I know many people who passionately love the game.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1324414, member: 8447"] The game does a wonderful job for depicting late Medieval/early Renaissance sword dueling; it is somewhat useful with other weapons, but still fine as long as things are one-on-one. One of the basic problems is, of course, that the combat is vastly deadly and healing is minimal -- this follows the notion of trying to be very realistic. OTOH, the magic system is easy to munchkin. With just minimal starting point you can create a deadly magician that no swordsman can stand up to. The limit with magic is that it ages you if you do it wrong, but the game only marginally takes this into account, which seems very [I]un[/I]realistic, a very odd balance to the combat system. I understand the notion that the passions/spiritual attributes are supposed to be both what draws you into a fight and also stops you from fighting, but again they are High Passions, more in line with Malory and other classical Arthurian writings (again rather [I]un[/I]realistic), but I'm not sure they do what they are supposed to do, as far as combat is concerned, at least in the long run. Admittedly, however, I have not run a campaign, only short scenarios, with the system. One thing I find odd about the game is the combat. Let me explain: my basic theory is that you can determine what (in very broad and general terms) is supposed to take place in a game by the amount of room devouted to any given subject in the rule book. Combat takes up a very large section of TRoS, but combat is also excrutiatingly deadly. Most people who play this game tell me how the point of the game is to [I]avoid[/I] combat (very non-heroic) while playing up one's Spiritual Attributes (which are very Heroic, in the Medieval and Victorian sense) -- to my eye, then, the game seems to work against itself. Is it intended to be a game of Great Passions and Mighty Duels or a game of Calculating Odds and Living To Fight Another Day? So I find the game rather schizophrenic in this regards. That being said, I know many people who passionately love the game. [/QUOTE]
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