Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Riddles and Puzzles in Gaming and Dungeons and Dragons in particular.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7560312" data-attributes="member: 20564"><p>From the blog:</p><p></p><p></p><p>Ugh, that's a sign of poor puzzle design or placement.</p><p></p><p>Either a puzzle is for an "extra", like more loot, or it is integral to moving forward. If it must be solved to move forward, there needs to be a way to "fail forward" - to assess a meaningful penalty but allows forward movements in the place of just blocking any progress.</p><p></p><p>It's like if the entire adventure is contingent on finding the hidden trapdoor under the rug and no one does.</p><p></p><p>This is irrespective to (and often in addition) to what the blogger talks about in terms of rule of three for clues (always good advice) and the rest. <strong>There needs to be some mechanism that will penalize the characters appropriately but allow the plot to move forward even if the puzzle is never solved.</strong></p><p></p><p>As for the case where the puzzle is not vital, that's not the case. In cases like that there should be some mechanism to encourage players not to stop play - say wandering monsters, guard patrols, outside time limits, etc. So that players can give it a shot, but not stay there and voluntarily not move forward just because they want what the puzzle guards - without a degree of risk.</p><p></p><p>I mentioned player there - and that's because puzzles are usually something that tests the players ingenuity. One point I'd like to add to the original post in terms of making them solvable is that it's the character in world. In order to bring in the character, the puzzle designer should also have clues ready based on what the characters can do. Certain ability or skills might reveal clues, spells as well. Don't worry that these make make it easy - the puzzle may be easy to genius character yet the players are just missing the obvious connection.</p></blockquote><p></p>
[QUOTE="Blue, post: 7560312, member: 20564"] From the blog: Ugh, that's a sign of poor puzzle design or placement. Either a puzzle is for an "extra", like more loot, or it is integral to moving forward. If it must be solved to move forward, there needs to be a way to "fail forward" - to assess a meaningful penalty but allows forward movements in the place of just blocking any progress. It's like if the entire adventure is contingent on finding the hidden trapdoor under the rug and no one does. This is irrespective to (and often in addition) to what the blogger talks about in terms of rule of three for clues (always good advice) and the rest. [B]There needs to be some mechanism that will penalize the characters appropriately but allow the plot to move forward even if the puzzle is never solved.[/B] As for the case where the puzzle is not vital, that's not the case. In cases like that there should be some mechanism to encourage players not to stop play - say wandering monsters, guard patrols, outside time limits, etc. So that players can give it a shot, but not stay there and voluntarily not move forward just because they want what the puzzle guards - without a degree of risk. I mentioned player there - and that's because puzzles are usually something that tests the players ingenuity. One point I'd like to add to the original post in terms of making them solvable is that it's the character in world. In order to bring in the character, the puzzle designer should also have clues ready based on what the characters can do. Certain ability or skills might reveal clues, spells as well. Don't worry that these make make it easy - the puzzle may be easy to genius character yet the players are just missing the obvious connection. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Riddles and Puzzles in Gaming and Dungeons and Dragons in particular.
Top