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<blockquote data-quote="billd91" data-source="post: 7561672" data-attributes="member: 3400"><p>Chances are your GM doesn't have a genius-level IQ either - so it's not like the difficulty is going to quite map that way either.</p><p></p><p>But let's unpack this a little. A character may have physical stats the player can't match, but in order to use them effectively, you're still relying on the player's ability to pick combat tactics that enable them to succeed regardless of the player's experience of personal combat. The fact that the combat system is abstract makes that possible - but do you automatically assume a skill combatant avoids movement that will trigger an Attack of Opportunity? No - you let the player make that move even though you figure a real person would avoid it.</p><p></p><p>The player's intelligence and ability at playing the game is <strong>always</strong> a major factor in their PC's success. And, honestly, it should be. There's nothing satisfying or fun about "solving" a puzzle or "beating" a challenge by making a die roll or even a few die rolls without engaging the player's intelligence, judgement, and skill. With that in mind, an intelligence check shouldn't solve a puzzle - just offer hints that will guide the players a bit.</p></blockquote><p></p>
[QUOTE="billd91, post: 7561672, member: 3400"] Chances are your GM doesn't have a genius-level IQ either - so it's not like the difficulty is going to quite map that way either. But let's unpack this a little. A character may have physical stats the player can't match, but in order to use them effectively, you're still relying on the player's ability to pick combat tactics that enable them to succeed regardless of the player's experience of personal combat. The fact that the combat system is abstract makes that possible - but do you automatically assume a skill combatant avoids movement that will trigger an Attack of Opportunity? No - you let the player make that move even though you figure a real person would avoid it. The player's intelligence and ability at playing the game is [b]always[/b] a major factor in their PC's success. And, honestly, it should be. There's nothing satisfying or fun about "solving" a puzzle or "beating" a challenge by making a die roll or even a few die rolls without engaging the player's intelligence, judgement, and skill. With that in mind, an intelligence check shouldn't solve a puzzle - just offer hints that will guide the players a bit. [/QUOTE]
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