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<blockquote data-quote="MarauderX" data-source="post: 840327" data-attributes="member: 9990"><p>Puzzles....hmmm....</p><p></p><p>Trap the PCs in a small magical cave with some old skeletons of another adventuring crew and perhaps a few other miscellaneous humanoids there too. All of the walls are smooth, except where there are impressions of all these faces in exact detail. There are the same number of faces as there are dead humanoids in the room. After being trapped for a few hours, a number of impressions equal to the party number begin to form on the wall next to the others. </p><p></p><p>Let the PCs try a number of ways to get out, let them expend their spells, tools, magic items in vain as the cave keeps them trapped within it's smooth walls. Over the next 24 hours, those impressions form the character's faces, and ask how the party is keeping light within the cave. Torches start to run out, and light spells only last so long, so give them the idea that something is coming at any moment. </p><p></p><p>What the PCs should do to open the cave is put their faces in the impressions that are forming. If one of them does to try it out, only that PC will be allowed through the wall, squeezing in the others until they do the same. If they don't figure it out, have some undead of the same CR level of the party attack them after 24 hours, and then keep the attacks reoccuring every hour after that. The PCs will get desparate pretty quickly after the second attack and hopefully won't get attacked a third time...</p></blockquote><p></p>
[QUOTE="MarauderX, post: 840327, member: 9990"] Puzzles....hmmm.... Trap the PCs in a small magical cave with some old skeletons of another adventuring crew and perhaps a few other miscellaneous humanoids there too. All of the walls are smooth, except where there are impressions of all these faces in exact detail. There are the same number of faces as there are dead humanoids in the room. After being trapped for a few hours, a number of impressions equal to the party number begin to form on the wall next to the others. Let the PCs try a number of ways to get out, let them expend their spells, tools, magic items in vain as the cave keeps them trapped within it's smooth walls. Over the next 24 hours, those impressions form the character's faces, and ask how the party is keeping light within the cave. Torches start to run out, and light spells only last so long, so give them the idea that something is coming at any moment. What the PCs should do to open the cave is put their faces in the impressions that are forming. If one of them does to try it out, only that PC will be allowed through the wall, squeezing in the others until they do the same. If they don't figure it out, have some undead of the same CR level of the party attack them after 24 hours, and then keep the attacks reoccuring every hour after that. The PCs will get desparate pretty quickly after the second attack and hopefully won't get attacked a third time... [/QUOTE]
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