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<blockquote data-quote="Wofano Wotanto" data-source="post: 9267585" data-attributes="member: 7044704"><p>Putting some sample riddles in with the monsters who are likely to need them seems like a thing that should happen more often, but in practical terms it would get foiled by players reading the same monster books a depressing amount of the time. I'd like to think we're past the days of folks memorizing monster stats to metagame with but I know I'm kidding myself, and once you know a riddle its harder to forget it than some random aberration's AC and average hit points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hmmm. Maybe stick a riddle at the bottom or side of every page of the book with the answer on a different page so it's at least sort of encrypted against casual reading? "Use all of your page space constructively" is something of a mantra in some schools of design, and not a bad one to follow IMO.</p><p></p><p>On a tangentially related note, does anyone else remember Patricia McKillip's <a href="https://en.wikipedia.org/wiki/The_Riddle-Master_of_Hed" target="_blank">Riddle-Master</a> trilogy from the late 70s? Hasn't had even an omnibus reprint in over twenty years now, but it was a solid read and is doubtless available in e-book format. Not an especially good source of actual riddles (the word is more synonymous with "arcane secrets" in the books) but you could probably do something interesting with some of the setting concepts. And concealing magical wisdom behind riddles is certainly a decent and gameable idea.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9267585, member: 7044704"] Putting some sample riddles in with the monsters who are likely to need them seems like a thing that should happen more often, but in practical terms it would get foiled by players reading the same monster books a depressing amount of the time. I'd like to think we're past the days of folks memorizing monster stats to metagame with but I know I'm kidding myself, and once you know a riddle its harder to forget it than some random aberration's AC and average hit points. :) Hmmm. Maybe stick a riddle at the bottom or side of every page of the book with the answer on a different page so it's at least sort of encrypted against casual reading? "Use all of your page space constructively" is something of a mantra in some schools of design, and not a bad one to follow IMO. On a tangentially related note, does anyone else remember Patricia McKillip's [URL='https://en.wikipedia.org/wiki/The_Riddle-Master_of_Hed']Riddle-Master[/URL] trilogy from the late 70s? Hasn't had even an omnibus reprint in over twenty years now, but it was a solid read and is doubtless available in e-book format. Not an especially good source of actual riddles (the word is more synonymous with "arcane secrets" in the books) but you could probably do something interesting with some of the setting concepts. And concealing magical wisdom behind riddles is certainly a decent and gameable idea. [/QUOTE]
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