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<blockquote data-quote="WaterRabbit" data-source="post: 1491399" data-attributes="member: 2445"><p>Agreed. But one of my points is that a flying rider threatens the square right below it. So, a flying creature that doesn't have to change elevation will not be restricted by those geometries -- all lines of approach will pass over the target’s head when extended.</p><p></p><p>Using a slightly different example – A character on a horse equipped with Horseshoes of a Zephyr could attack a target just below the surface of the water with a Ride-By attack regardless geometry. The horse will either pass by the target (4 geometries) or pass over the target (4 geometries).</p><p></p><p>A lot of the problems here arise because of using a grid to determine movement. If you allow sideslip movement – move one square left or right every 10’ without changing facing – during a charge action. It seems to me that the intent of the various move-by feats (including spring attack) is to allow someone to take a shot at their target as they run past without receiving an attack of opportunity. Otherwise, you would just overrun/charge your target.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 1491399, member: 2445"] Agreed. But one of my points is that a flying rider threatens the square right below it. So, a flying creature that doesn't have to change elevation will not be restricted by those geometries -- all lines of approach will pass over the target’s head when extended. Using a slightly different example – A character on a horse equipped with Horseshoes of a Zephyr could attack a target just below the surface of the water with a Ride-By attack regardless geometry. The horse will either pass by the target (4 geometries) or pass over the target (4 geometries). A lot of the problems here arise because of using a grid to determine movement. If you allow sideslip movement – move one square left or right every 10’ without changing facing – during a charge action. It seems to me that the intent of the various move-by feats (including spring attack) is to allow someone to take a shot at their target as they run past without receiving an attack of opportunity. Otherwise, you would just overrun/charge your target. [/QUOTE]
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