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<blockquote data-quote="mvincent" data-source="post: 4059184" data-attributes="member: 27034"><p>Yes. However, some creatures (like bipeds) might require a special saddle, be at a penalty, or not be allowed according to your DM.</p><p>Only if the abilities can be used on others as normal.</p><p>From the <a href="http://www.wizards.com/default.asp?x=dnd/rg/20050222a" target="_blank">Rules of the Game</a> (if desired):</p><p><em>"<strong>Intelligent Mounts</strong></em></p><p><em>According to the Dungeon Master's Guide, a mount with an Intelligence score of 3 or higher acts like an NPC ally rather than a mount. Riding such an ally works much like riding an aggressive mount in battle (see Part Two), except that you don't have to make a Ride check to act while riding. (If your mount carries you willingly, the ride is smooth enough so your actions aren't restricted.) You also cannot make a Ride check to control the mount's actions, but you can make a Diplomacy (or possibly a Wild Empathy) check to get the mount to accept your direction. If you do, your mount acts just like a mount trained for combat riding.</em></p><p><em></em></p><p><em>Even if you cannot (or do not choose to) direct your mount's actions, you still can ride along, making your own initiative roll and possibly delaying until after your mount acts, as noted in Part Two."</em></p><p>Yes, if it's big enough</p><p>Yes, if you can make the ride check</p><p>No. Only one rider controls the mount, and even then that assumes a non-intelligent mount (or at least one that accepts you as controlling it).</p><p>No, unless your full attack is with a ranged weapon.</p><p>There are several <a href="http://www.wizards.com/default.asp?x=dnd/arch/rg" target="_blank">RotG</a> articles on mounted combat (if desired)</p></blockquote><p></p>
[QUOTE="mvincent, post: 4059184, member: 27034"] Yes. However, some creatures (like bipeds) might require a special saddle, be at a penalty, or not be allowed according to your DM. Only if the abilities can be used on others as normal. From the [Url="http://www.wizards.com/default.asp?x=dnd/rg/20050222a"]Rules of the Game[/url] (if desired): [I]"[B]Intelligent Mounts[/B] According to the Dungeon Master's Guide, a mount with an Intelligence score of 3 or higher acts like an NPC ally rather than a mount. Riding such an ally works much like riding an aggressive mount in battle (see Part Two), except that you don't have to make a Ride check to act while riding. (If your mount carries you willingly, the ride is smooth enough so your actions aren't restricted.) You also cannot make a Ride check to control the mount's actions, but you can make a Diplomacy (or possibly a Wild Empathy) check to get the mount to accept your direction. If you do, your mount acts just like a mount trained for combat riding. Even if you cannot (or do not choose to) direct your mount's actions, you still can ride along, making your own initiative roll and possibly delaying until after your mount acts, as noted in Part Two."[/I] Yes, if it's big enough Yes, if you can make the ride check No. Only one rider controls the mount, and even then that assumes a non-intelligent mount (or at least one that accepts you as controlling it). No, unless your full attack is with a ranged weapon. There are several [url="http://www.wizards.com/default.asp?x=dnd/arch/rg"]RotG[/url] articles on mounted combat (if desired) [/QUOTE]
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