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Ride Skill in D&D 4
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<blockquote data-quote="TheClone" data-source="post: 5710868" data-attributes="member: 90399"><p>The idea of choosing the skill case-by-case seems best to me. Though I'd stick to using Athletics for the charge and Athletics or Acrobatics to stay in the saddle. The idea of rolling a save to stay in the saddle from WotC it pretty much 4e, but sounds a little awkward to me.</p><p></p><p></p><p></p><p>You would be surprised. I found it difficult in the beginning to stay in the saddle while trotting, not talking about galloping or even jumping even now after I've had some lessons. So many people will ride so baldy that they will fall out the saddle. When the horse panics or something this will even happen to experienced riders frequently. Though I surely won't make players roll during normal situations. But jousting and other contest will need skill roles.</p><p></p><p>Also the idea of using the horse's skills seemed a little "overdone" to me. Surely if you jump an obstacle you should use the mounts athletics skill. But spurring the mount to jump will need the rider's skills, as will any other form of "special" action for the mount. If someone has the mounted combat though, he can do more things without any roll. But I'd not apply that to tournaments. He will get a bonus, but he has to do a check.</p><p></p><p>The connection from Nature to riding is a little weak, but I can see where it comes from. But surviving in Nature in riding it totally unrelated to me. Nature knowledge and knowing how to treat a horse is a valid connection to me. And I see calming a horse (form saddle or ground) and similar things which are not as much movement related a good uses of the nature skill while dealing with horses. But I guess I'd use Nature for preparing the mount on tournament day only if I run out of skills. Saddling and things won't make much of difference. What will make a difference is training the mount, feeding it properly and such thing, but that is done days and weeks beforehand.</p></blockquote><p></p>
[QUOTE="TheClone, post: 5710868, member: 90399"] The idea of choosing the skill case-by-case seems best to me. Though I'd stick to using Athletics for the charge and Athletics or Acrobatics to stay in the saddle. The idea of rolling a save to stay in the saddle from WotC it pretty much 4e, but sounds a little awkward to me. You would be surprised. I found it difficult in the beginning to stay in the saddle while trotting, not talking about galloping or even jumping even now after I've had some lessons. So many people will ride so baldy that they will fall out the saddle. When the horse panics or something this will even happen to experienced riders frequently. Though I surely won't make players roll during normal situations. But jousting and other contest will need skill roles. Also the idea of using the horse's skills seemed a little "overdone" to me. Surely if you jump an obstacle you should use the mounts athletics skill. But spurring the mount to jump will need the rider's skills, as will any other form of "special" action for the mount. If someone has the mounted combat though, he can do more things without any roll. But I'd not apply that to tournaments. He will get a bonus, but he has to do a check. The connection from Nature to riding is a little weak, but I can see where it comes from. But surviving in Nature in riding it totally unrelated to me. Nature knowledge and knowing how to treat a horse is a valid connection to me. And I see calming a horse (form saddle or ground) and similar things which are not as much movement related a good uses of the nature skill while dealing with horses. But I guess I'd use Nature for preparing the mount on tournament day only if I run out of skills. Saddling and things won't make much of difference. What will make a difference is training the mount, feeding it properly and such thing, but that is done days and weeks beforehand. [/QUOTE]
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