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Riding a Roc - need help designing a skill challenge
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<blockquote data-quote="Quickleaf" data-source="post: 8429211" data-attributes="member: 20323"><p>I often start designing skill challenges by asking about failure consequences. Do you really want the consequences of failure to be "the party falls over 200 feet to their (possible) doom?"</p><p></p><p>If yes, no problem. But if those stakes don't sit right with you, the first step is rethinking how you want failure to look like.</p><p></p><p>After that, I ask whether there are stages which I can neatly define narratively. In your case, that could be legs of an aerial journey. But maybe you want something more straightforward – it's all pretty smooth flying over forests and plains to the mountains, no conflicts, no high winds, no obstacles. So no legs of the journey to speak of.</p><p></p><p>Then I'd look at what do the PCs have control over? What's the scope of their activity? What change can they bring about? Are they controlling the roc or guiding it somehow? </p><p></p><p>If they are simply "holding on for dear life", then that's probably not something so involved as a skill challenge, and more like a group skill check.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8429211, member: 20323"] I often start designing skill challenges by asking about failure consequences. Do you really want the consequences of failure to be "the party falls over 200 feet to their (possible) doom?" If yes, no problem. But if those stakes don't sit right with you, the first step is rethinking how you want failure to look like. After that, I ask whether there are stages which I can neatly define narratively. In your case, that could be legs of an aerial journey. But maybe you want something more straightforward – it's all pretty smooth flying over forests and plains to the mountains, no conflicts, no high winds, no obstacles. So no legs of the journey to speak of. Then I'd look at what do the PCs have control over? What's the scope of their activity? What change can they bring about? Are they controlling the roc or guiding it somehow? If they are simply "holding on for dear life", then that's probably not something so involved as a skill challenge, and more like a group skill check. [/QUOTE]
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