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Riding a Roc - need help designing a skill challenge
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<blockquote data-quote="Rabulias" data-source="post: 8429647" data-attributes="member: 16651"><p>Not sure if this fits with what you want to accomplish, your DMing style, and/or your players' likes, but I am thinking if this could be secretly a roleplaying challenge. The old trope of "failing the test to pass the test." They are told they must ride the roc, but something is seen or happens along the way that is a threat to "the land" or the interests of the Spirit of the Land, and the players must abandon the ride to deal with it, even if it means jumping off the roc. I don't have much detail now, but for example, they see a group of people below beginning to burn down a large tree (perhaps a treant/dryad tree?) or killing a number of animals for sport. Intervening to stop whatever violation is going on , even if it means failing the test, could be the "right" answer. Some players may see the cliche and not be challenged by it; others may feel "tricked" if they continue the ride. You can decide if that fits your campaign setting and tastes for you and your players.</p></blockquote><p></p>
[QUOTE="Rabulias, post: 8429647, member: 16651"] Not sure if this fits with what you want to accomplish, your DMing style, and/or your players' likes, but I am thinking if this could be secretly a roleplaying challenge. The old trope of "failing the test to pass the test." They are told they must ride the roc, but something is seen or happens along the way that is a threat to "the land" or the interests of the Spirit of the Land, and the players must abandon the ride to deal with it, even if it means jumping off the roc. I don't have much detail now, but for example, they see a group of people below beginning to burn down a large tree (perhaps a treant/dryad tree?) or killing a number of animals for sport. Intervening to stop whatever violation is going on , even if it means failing the test, could be the "right" answer. Some players may see the cliche and not be challenged by it; others may feel "tricked" if they continue the ride. You can decide if that fits your campaign setting and tastes for you and your players. [/QUOTE]
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Riding a Roc - need help designing a skill challenge
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