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<blockquote data-quote="Primitive Screwhead" data-source="post: 3149354" data-attributes="member: 20805"><p>The way I rule this is simple... there are two states, with appropriate rules, when one being is 'riding' the other.</p><p></p><p> State #1: Mount is under direction and control of the rider. Use the Ride skill and mounted combat rules {including the 'take cover' action}. Key point here is that your initiatives match up. Generally speaking the mount would be limited to movement and melee attacks only...</p><p></p><p> State #2: Mount is under its own direction and control, the rider is just along for the ride. The rider must spend a Move action for DC 20 ride check. Failure results in not being able to take any action other than to hang on for the entire round. Mounted Combat rules are not used except the 'take cover' action {and of course the Ride check or fall off when damaged, etc..} Key point here is that your initiatives do no match up, the rider still acts on thier own phase.. meaning it will be mighty hard to do a melee attack against anything.</p><p></p><p>And, as a reminder, exotic saddles would be usually be required, boosting that DC 20 up a couple notches.... </p><p></p><p>Finally, the rules state that some creatures are not suitable as a mount, I go with 2 sizes smaller in order to ride a bi-pedal being.</p><p></p><p>It's worked for me so far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3149354, member: 20805"] The way I rule this is simple... there are two states, with appropriate rules, when one being is 'riding' the other. State #1: Mount is under direction and control of the rider. Use the Ride skill and mounted combat rules {including the 'take cover' action}. Key point here is that your initiatives match up. Generally speaking the mount would be limited to movement and melee attacks only... State #2: Mount is under its own direction and control, the rider is just along for the ride. The rider must spend a Move action for DC 20 ride check. Failure results in not being able to take any action other than to hang on for the entire round. Mounted Combat rules are not used except the 'take cover' action {and of course the Ride check or fall off when damaged, etc..} Key point here is that your initiatives do no match up, the rider still acts on thier own phase.. meaning it will be mighty hard to do a melee attack against anything. And, as a reminder, exotic saddles would be usually be required, boosting that DC 20 up a couple notches.... Finally, the rules state that some creatures are not suitable as a mount, I go with 2 sizes smaller in order to ride a bi-pedal being. It's worked for me so far :) [/QUOTE]
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