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<blockquote data-quote="Old Drew Id" data-source="post: 3258806" data-attributes="member: 12175"><p>Definitely go with the mounted rules. It's what is intended for just this situation. (There was a thread around here a couple of months back about the same thing, and there were some further rules citations and clarifications that were useful for this situation, if you can find the thread.)</p><p></p><p>I would add that the Gnome still needs to make a Ride check to do a fast dismount at the beginning of combat, or else he'll need to use a move action to get down. He ought to consider some ranks in Ride for those surprise situations. </p><p></p><p>If the half-orc is game, they could get a custom saddle made which would make it easier on the gnome (eliminate one of the two -5 penalties). </p><p></p><p>If the half-orc is willing to be *really* helpful, the gnome could even use magic to give the orc a hunchback so that he serves as a better mount, eliminating the other penalty. Polymorph-related spells could do that, as could a custom spell for the gnome to research. </p><p></p><p>I'd peg "Hunchback" as:</p><p></p><p>Hunchback</p><p>Transmutation</p><p>Level: Sor/Wiz 2</p><p>Components: V, S</p><p>Casting Time: 1 minute</p><p>Range: Touch</p><p>Target: One humanoid creature</p><p>Duration: 1 hour per level</p><p>Saving Throw: Fort negates</p><p>Spell Resistance: Yes</p><p></p><p>This spell alters a humanoid's back and shoulders to make them suitable as a mount for a smaller creature. </p><p></p><p>The spell does not hamper the target creature's movement or abilities, but the target creature suffers a -2 penalty to all Charisma-based skills when dealing with members of their own species for the duration of the spell. The target creature's back and shoulder's become enlarged and flattened to provide a suitable surface for riding.</p></blockquote><p></p>
[QUOTE="Old Drew Id, post: 3258806, member: 12175"] Definitely go with the mounted rules. It's what is intended for just this situation. (There was a thread around here a couple of months back about the same thing, and there were some further rules citations and clarifications that were useful for this situation, if you can find the thread.) I would add that the Gnome still needs to make a Ride check to do a fast dismount at the beginning of combat, or else he'll need to use a move action to get down. He ought to consider some ranks in Ride for those surprise situations. If the half-orc is game, they could get a custom saddle made which would make it easier on the gnome (eliminate one of the two -5 penalties). If the half-orc is willing to be *really* helpful, the gnome could even use magic to give the orc a hunchback so that he serves as a better mount, eliminating the other penalty. Polymorph-related spells could do that, as could a custom spell for the gnome to research. I'd peg "Hunchback" as: Hunchback Transmutation Level: Sor/Wiz 2 Components: V, S Casting Time: 1 minute Range: Touch Target: One humanoid creature Duration: 1 hour per level Saving Throw: Fort negates Spell Resistance: Yes This spell alters a humanoid's back and shoulders to make them suitable as a mount for a smaller creature. The spell does not hamper the target creature's movement or abilities, but the target creature suffers a -2 penalty to all Charisma-based skills when dealing with members of their own species for the duration of the spell. The target creature's back and shoulder's become enlarged and flattened to provide a suitable surface for riding. [/QUOTE]
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