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Riding DC against wild dragon?
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<blockquote data-quote="mvincent" data-source="post: 3933648" data-attributes="member: 27034"><p>Down that path lies madness. What is to stop him from jumping onto the back of <em>anything</em> and directing it's movement? Have some kobolds (with high ride skills) jump onto the back of the PC and direct his movement... see if he still thinks it's reasonable. </p><p></p><p>However (to encourage creativety) I personally would at least make steering <em>possible</em> via a variation of the "<a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#ifYoureGrappling" target="_blank">move a grapple</a>" option (difficult, but not impossible with a dragon).</p><p></p><p>As for merely holding onto a dragon, the 3.5 FAQ says:</p><p><em><span style="font-size: 9px">"<strong>What are the rules for leaping onto the back of a</strong></span></em></p><p><em><span style="font-size: 9px"><strong>dragon? What about leaping onto the back of a flying</strong></span></em></p><p><em><span style="font-size: 9px"><strong>dragon (such as from off a carpet of flying)?</strong></span></em></p><p><em><span style="font-size: 9px">Assuming you’re not talking about leaping onto the back of</span></em></p><p><em><span style="font-size: 9px">your dragon mount (which is covered by the Ride skill), you’re</span></em></p><p><em><span style="font-size: 9px">in uncharted territory. A Jump check seems like a good start</span></em></p><p><em><span style="font-size: 9px">(you must jump high enough or far enough to get into position),</span></em></p><p><em><span style="font-size: 9px">and after that it seems like you’re doing something much like</span></em></p><p><em><span style="font-size: 9px">initiating a grapple (a dragon who doesn’t want you on its back</span></em></p><p><em><span style="font-size: 9px">should get a chance to resist your attempt).</span></em></p><p><em><span style="font-size: 9px">Whenever you’re trying something that doesn’t seem</span></em></p><p><em><span style="font-size: 9px">covered in the game rules, start by looking for existing rules</span></em></p><p><em><span style="font-size: 9px">that mimic what you’re attempting, rather than simply creating</span></em></p><p><em><span style="font-size: 9px">a new rule from scratch. You may well find that existing rules</span></em></p><p><em><span style="font-size: 9px">for similar actions get you most of the way there."</span></em></p><p></p><p>I personally think using grapple is too much for merely holding on (as that would make it impossible to hang on to really large creatures). I instead use a variation of <a href="http://www.wizards.com/default.asp?x=dnd/rg/20040706a" target="_blank">this rule</a>:</p><p><em><span style="font-size: 9px">"<strong>Just Hanging On</strong>: Some combatants might not appreciate being grappled and dropped, especially if that means plummeting to earth afterward. If a dropped creature is at least two size categories smaller than the creature that dropped it, it can make a DC 20 climb check to avoid falling. If the Climb check succeeds, the dropped creature holds on somehow, and neither the creature that made the successful Climb check nor the creature to which it clings are considered grappled. The clinging creature, however, must hold on with at least one hand; it cannot use a shield, and loses its Dexterity bonus (if any) to Armor Class. If damaged while clinging, the creature must make a Climb check (DC 20) or fall.</span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">If the larger creature moves during its action, the clinging creature moves along with it. The larger can throw off the clinging creature with a grapple (a standard action) opposed by the clinging creature's Climb check."</span></em></p></blockquote><p></p>
[QUOTE="mvincent, post: 3933648, member: 27034"] Down that path lies madness. What is to stop him from jumping onto the back of [I]anything[/I] and directing it's movement? Have some kobolds (with high ride skills) jump onto the back of the PC and direct his movement... see if he still thinks it's reasonable. However (to encourage creativety) I personally would at least make steering [I]possible[/I] via a variation of the "[url="http://www.d20srd.org/srd/combat/specialAttacks.htm#ifYoureGrappling"]move a grapple[/url]" option (difficult, but not impossible with a dragon). As for merely holding onto a dragon, the 3.5 FAQ says: [I][SIZE=1]"[B]What are the rules for leaping onto the back of a dragon? What about leaping onto the back of a flying dragon (such as from off a carpet of flying)?[/B] Assuming you’re not talking about leaping onto the back of your dragon mount (which is covered by the Ride skill), you’re in uncharted territory. A Jump check seems like a good start (you must jump high enough or far enough to get into position), and after that it seems like you’re doing something much like initiating a grapple (a dragon who doesn’t want you on its back should get a chance to resist your attempt). Whenever you’re trying something that doesn’t seem covered in the game rules, start by looking for existing rules that mimic what you’re attempting, rather than simply creating a new rule from scratch. You may well find that existing rules for similar actions get you most of the way there."[/SIZE][/I] I personally think using grapple is too much for merely holding on (as that would make it impossible to hang on to really large creatures). I instead use a variation of [url="http://www.wizards.com/default.asp?x=dnd/rg/20040706a"]this rule[/url]: [I][SIZE=1]"[B]Just Hanging On[/B]: Some combatants might not appreciate being grappled and dropped, especially if that means plummeting to earth afterward. If a dropped creature is at least two size categories smaller than the creature that dropped it, it can make a DC 20 climb check to avoid falling. If the Climb check succeeds, the dropped creature holds on somehow, and neither the creature that made the successful Climb check nor the creature to which it clings are considered grappled. The clinging creature, however, must hold on with at least one hand; it cannot use a shield, and loses its Dexterity bonus (if any) to Armor Class. If damaged while clinging, the creature must make a Climb check (DC 20) or fall. If the larger creature moves during its action, the clinging creature moves along with it. The larger can throw off the clinging creature with a grapple (a standard action) opposed by the clinging creature's Climb check."[/SIZE][/I] [/QUOTE]
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