Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
riding skill VS Animal defiance feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artoomis" data-source="post: 2636602" data-attributes="member: 111"><p>At DC 20 you can control an untrained mount in battle. Failure simply mean no action that round. This is a bit worse than that, so I think it reasonable to do this:</p><p></p><p>--------------------------------------------------------------------</p><p></p><p>DC 25. Control a frightened mount. You can make the horse follow your commands, but it's still a struggle. You use one move action yourself in doing this, and the horse is reduced to only one move (and just a move, not any other move action - you are forcing the horse to move the direction you want it to when it absolutely does not want to do that).</p><p></p><p>If you fail, but make DC 20, then you have prevented the mount from running away. You and your mount can take no other action, but the mount does not run. </p><p></p><p>Failure (below 20) means the mount runs, and you STILL get no actions because you are too busy attempting to control the panicked (or other condition) mount.</p><p></p><p>---------------------------------------------------------------------</p><p></p><p>This seems reasonable, but I pretty much made it all up. I'd apply these rules to anytime the mount wants to run, whether from fear or other influences. It's basically using your training to force the mount to do what it does not want to do - what it REALLY does not want to do.</p><p></p><p>I drew from this chart of how to set DCs for skills:</p><p></p><p>Very easy (0) Notice something large in plain sight (Spot) </p><p>Easy (5) Climb a knotted rope (Climb) </p><p>Average (10) Hear an approaching guard (Listen) </p><p>Tough (15) Rig a wagon wheel to fall off (Disable Device) </p><p>Challenging (20) Swim in stormy water (Swim) </p><p>Formidable (25) Open an average lock (Open Lock) </p><p>Heroic (30) Leap across a 30-foot chasm (Jump) </p><p>Nearly impossible (40) Track a squad of orcs across hard ground after 24 hours of rainfall (Survival)</p></blockquote><p></p>
[QUOTE="Artoomis, post: 2636602, member: 111"] At DC 20 you can control an untrained mount in battle. Failure simply mean no action that round. This is a bit worse than that, so I think it reasonable to do this: -------------------------------------------------------------------- DC 25. Control a frightened mount. You can make the horse follow your commands, but it's still a struggle. You use one move action yourself in doing this, and the horse is reduced to only one move (and just a move, not any other move action - you are forcing the horse to move the direction you want it to when it absolutely does not want to do that). If you fail, but make DC 20, then you have prevented the mount from running away. You and your mount can take no other action, but the mount does not run. Failure (below 20) means the mount runs, and you STILL get no actions because you are too busy attempting to control the panicked (or other condition) mount. --------------------------------------------------------------------- This seems reasonable, but I pretty much made it all up. I'd apply these rules to anytime the mount wants to run, whether from fear or other influences. It's basically using your training to force the mount to do what it does not want to do - what it REALLY does not want to do. I drew from this chart of how to set DCs for skills: Very easy (0) Notice something large in plain sight (Spot) Easy (5) Climb a knotted rope (Climb) Average (10) Hear an approaching guard (Listen) Tough (15) Rig a wagon wheel to fall off (Disable Device) Challenging (20) Swim in stormy water (Swim) Formidable (25) Open an average lock (Open Lock) Heroic (30) Leap across a 30-foot chasm (Jump) Nearly impossible (40) Track a squad of orcs across hard ground after 24 hours of rainfall (Survival) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
riding skill VS Animal defiance feat
Top