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Rifts d20 ideas
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<blockquote data-quote="fireinthedust" data-source="post: 5119793" data-attributes="member: 51930"><p>So my friends and I improvised a Rifts game last night. We hate the Palladium rules, but love the settings; standard Rifts gripe, that.</p><p></p><p> Anyway, the option we've decided on was Star Wars Saga Edition as the base rules set, then liberal borrowing from d20 Modern/Future/Cybernetics/Apocalypse, as well as 3e books. The only real conversions I foresee are changing saving throws to attacks against defenses; and the skill system will remain primarily SWSE.</p><p></p><p>The level is 2 or 3, so other than equipment we've got people either as Soldiers, Scouts, etc.; or else as Smart/Strong/Tough heroes for those traits. </p><p></p><p>I'm curious whether it would be awful or inspired to use 3e classes like Wizard or Cleric or Artificer, or the XPH for Psionics, converted to SE for Line Walkers or Mind Melters; we're likely going to leave Jedi alone, or use them as villains (Sith), though one of the players was eyeing it rather longingly.</p><p></p><p>I'm wondering if anyone more familiar with Rifts than I could give me some ideas for how to convert the setting. What level should various monsters be? What would something like a Splugorth look like in d20? </p><p></p><p>Campaign ideas could also help. We've got three Firefly types with cybernetics, and one man-of-science, all in a Wild West area. </p><p></p><p>I'm good with 4e, and I've had my 3e books for years (but either couldn't find a group or found it too cumbersome to GM when I did (I go from scratch a lot, and like customizing, and I was much lazier as a GM back then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> )), but could use some reminders about the SAGA system.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5119793, member: 51930"] So my friends and I improvised a Rifts game last night. We hate the Palladium rules, but love the settings; standard Rifts gripe, that. Anyway, the option we've decided on was Star Wars Saga Edition as the base rules set, then liberal borrowing from d20 Modern/Future/Cybernetics/Apocalypse, as well as 3e books. The only real conversions I foresee are changing saving throws to attacks against defenses; and the skill system will remain primarily SWSE. The level is 2 or 3, so other than equipment we've got people either as Soldiers, Scouts, etc.; or else as Smart/Strong/Tough heroes for those traits. I'm curious whether it would be awful or inspired to use 3e classes like Wizard or Cleric or Artificer, or the XPH for Psionics, converted to SE for Line Walkers or Mind Melters; we're likely going to leave Jedi alone, or use them as villains (Sith), though one of the players was eyeing it rather longingly. I'm wondering if anyone more familiar with Rifts than I could give me some ideas for how to convert the setting. What level should various monsters be? What would something like a Splugorth look like in d20? Campaign ideas could also help. We've got three Firefly types with cybernetics, and one man-of-science, all in a Wild West area. I'm good with 4e, and I've had my 3e books for years (but either couldn't find a group or found it too cumbersome to GM when I did (I go from scratch a lot, and like customizing, and I was much lazier as a GM back then :( )), but could use some reminders about the SAGA system. [/QUOTE]
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