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Rifts d20 ideas
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<blockquote data-quote="scourger" data-source="post: 5120060" data-attributes="member: 12328"><p>When I converted from Rifts to d20, I first used DragonStar and then Omega World. I really liked Omega World for the story that I was trying to tell, but I like limited magic (there were no magic-using PCs). So, if you limit the players' options, then it is much easier for you to run. If you want it wide open, then making the characters as modular as possible gives you the most flexibility; limited classes with unlimited choices. A true conversion just has to be <em>ad hoc</em>, though, because there are too many options in Rifts. So, if you have a player who really wants to play a jedi then in Rifts terms he is a cyber-knight, and you have to just sort out what his skills, feats and other abilities are; or rather what his choices are. I would take whatever approach gives you the least work and leaves you free to make a compelling story. The rules are just a framework for the story--an important framework but basically just a guide.</p></blockquote><p></p>
[QUOTE="scourger, post: 5120060, member: 12328"] When I converted from Rifts to d20, I first used DragonStar and then Omega World. I really liked Omega World for the story that I was trying to tell, but I like limited magic (there were no magic-using PCs). So, if you limit the players' options, then it is much easier for you to run. If you want it wide open, then making the characters as modular as possible gives you the most flexibility; limited classes with unlimited choices. A true conversion just has to be [I]ad hoc[/I], though, because there are too many options in Rifts. So, if you have a player who really wants to play a jedi then in Rifts terms he is a cyber-knight, and you have to just sort out what his skills, feats and other abilities are; or rather what his choices are. I would take whatever approach gives you the least work and leaves you free to make a compelling story. The rules are just a framework for the story--an important framework but basically just a guide. [/QUOTE]
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