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Rifts d20 ideas
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<blockquote data-quote="fireinthedust" data-source="post: 5127466" data-attributes="member: 51930"><p>still at it.</p><p> </p><p>the group has been making up characters. We've opted for 3rd level, allowing more options, but not too powerful just yet.</p><p> </p><p>I'm likely going to retool and design some SAGA classes. the ones we need are three basic with some specialized: Soldier, Scout and (renamed Noble), with the last two dividing up talent trees from the Scoundrel. Jedi sort of works for this, though in moderation. </p><p> </p><p>Major thanks for the Gneech link. I am really enjoying the magician conversion ideas, and after consulting directly i've decided to create more spells. The issue is that Rifts is magic-heavy, and has a point-cost casting system; great for machine-gun mages. However, I think the skill-base magic would work just as well, and I'd like to avoid the Vancian d20 Modern rules. </p><p> </p><p>We've got one Cyberknight using Jedi as the base class, and focused on lightsabre combat. This one should work, though carefully avoiding the big-FX powers in preference for perception and lightsabre combat. He'll use light armor, and maybe at some point get implant armor (when we figure all this out.</p><p> </p><p>I think I'll create some prestige classes for sure, and some base classes as needed. </p><p> </p><p>Dragon as a race came up, and I think I can also create a base class to go along with it: initial racial powers, so you could have a Dragon soldier, scout or Noble; but to improve natural abilities, the base class is needed.</p><p> That said, I need to work in some serious disabilities for Dragons in dragon form, as they need to balance with human PCs. I'm thinking that they can't use equipment in Dragon form, or cybernetics; but in human form they can't use their dragon abilities (transform into a unique human form, size medium, btw). I'm also thinking about specific abilities for dragon breeds, like making one a magic-based breed, another psionic-gifted, another more combat-oriented, that sort of thing, with talent trees to reflect that; plus basic improvements for breath weapons, that stuff.</p><p> </p><p>Juicer is popular and different froms tandard humans that they need their own base class. I'm thinking that they'd work well as Barbarian-themed, and I'd like to work on Talent trees for the different type: Titan tree, that sort of thing. </p><p> </p><p>magicians and psionicists are different enough from just a Noble that I may make a "channeler" style class (with Magic or Psionics chosen). If this works, PrCs should be named "Ley line walker" and "Shifter", with access to specific powers. Mind Melter and Burster could also work as PrCs.</p><p> then again, two channeler classes might be best; psionics and magic should be differentiated, so it's not so obviously identical a system. I just don't want to recycle spells/powers. Themes and hard and fast "you can/can't do this if you're one or the other" will be needed.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5127466, member: 51930"] still at it. the group has been making up characters. We've opted for 3rd level, allowing more options, but not too powerful just yet. I'm likely going to retool and design some SAGA classes. the ones we need are three basic with some specialized: Soldier, Scout and (renamed Noble), with the last two dividing up talent trees from the Scoundrel. Jedi sort of works for this, though in moderation. Major thanks for the Gneech link. I am really enjoying the magician conversion ideas, and after consulting directly i've decided to create more spells. The issue is that Rifts is magic-heavy, and has a point-cost casting system; great for machine-gun mages. However, I think the skill-base magic would work just as well, and I'd like to avoid the Vancian d20 Modern rules. We've got one Cyberknight using Jedi as the base class, and focused on lightsabre combat. This one should work, though carefully avoiding the big-FX powers in preference for perception and lightsabre combat. He'll use light armor, and maybe at some point get implant armor (when we figure all this out. I think I'll create some prestige classes for sure, and some base classes as needed. Dragon as a race came up, and I think I can also create a base class to go along with it: initial racial powers, so you could have a Dragon soldier, scout or Noble; but to improve natural abilities, the base class is needed. That said, I need to work in some serious disabilities for Dragons in dragon form, as they need to balance with human PCs. I'm thinking that they can't use equipment in Dragon form, or cybernetics; but in human form they can't use their dragon abilities (transform into a unique human form, size medium, btw). I'm also thinking about specific abilities for dragon breeds, like making one a magic-based breed, another psionic-gifted, another more combat-oriented, that sort of thing, with talent trees to reflect that; plus basic improvements for breath weapons, that stuff. Juicer is popular and different froms tandard humans that they need their own base class. I'm thinking that they'd work well as Barbarian-themed, and I'd like to work on Talent trees for the different type: Titan tree, that sort of thing. magicians and psionicists are different enough from just a Noble that I may make a "channeler" style class (with Magic or Psionics chosen). If this works, PrCs should be named "Ley line walker" and "Shifter", with access to specific powers. Mind Melter and Burster could also work as PrCs. then again, two channeler classes might be best; psionics and magic should be differentiated, so it's not so obviously identical a system. I just don't want to recycle spells/powers. Themes and hard and fast "you can/can't do this if you're one or the other" will be needed. [/QUOTE]
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