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Rifts d20 ideas
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<blockquote data-quote="The Dragonwolf" data-source="post: 5300121" data-attributes="member: 94444"><p><strong>Hello new and searching and thought I would share my findings</strong></p><p></p><p>Hello I am the Dragonwolf, my real name is not important, I was searching conversion rules to help improve my own conversion when I stumbled on this page. I figured I would add to this already growing pile of ideas for a d20 rifts conversion by telling alittle about what I did myself to bring rifts (which I thought was wicked, and played as a converted/modified glitterboy sidekick for the longest time) to D20 rules. K so what I did was take D20 modern rules, mixed with excerpts from the draconomicon(3.5 dnd), libris mortis(3.5 dnd), and monsters manual(3.5 dnd), {so as to have a wide veritiy of interesting things to play with} and threw in the D20 apocolipse rulebook to bring together a crazy rifts sort of version of D20. And let me tell you it went off with out a hitch, to first experiment with the rule set I had thrown together I attempted to place the setting at the time period of the first 48 hours of the rifts opening(yes I had a time factor involved making the players feel the need for survival) I used many of the monsters from the books listed above to put forward as creatures pouring out of the rifts and used a random 3d100 roll to consider the reaction of a being coming in contact with or coming out of the rifts, I didn't want to over complicate things by going all bonkers with using so many books. To touch up the monsters I also used later a d20 menice manual. And to add in proper weapons I used the D20 weapons locker. Add in some imagination and also doing the same idea as mentioned above and just using a sorcerers rules to convert a layline walker to D20 rules. End result: I came out with a crazy 48 hour survival campaign situated in a small town in what was currently Ontario, Canada filled with zombies, unspeakable evils, psyco goverment nutjob power hungry officals (and loyal soldiers) and alot of scared people running around and being eaten or being fried by opening rift portals/laylines. For me I didn't find it too hard to figure out most of the rules and converts, didn't bother with mecha at the time wasn't really hardcore wanting the campaign being too OP to the newer players, and damage and mega damage I just threw together and just called it damage. As in you can be screwed, and you can be REALLY screwed. All in all it turned out pretty cool and the players thought it was damn spot on. Im still thinking of doing more but for now that is all I have to give.</p><p>Hope this is helpful in some way and perhaps can simplfy things abit.</p></blockquote><p></p>
[QUOTE="The Dragonwolf, post: 5300121, member: 94444"] [b]Hello new and searching and thought I would share my findings[/b] Hello I am the Dragonwolf, my real name is not important, I was searching conversion rules to help improve my own conversion when I stumbled on this page. I figured I would add to this already growing pile of ideas for a d20 rifts conversion by telling alittle about what I did myself to bring rifts (which I thought was wicked, and played as a converted/modified glitterboy sidekick for the longest time) to D20 rules. K so what I did was take D20 modern rules, mixed with excerpts from the draconomicon(3.5 dnd), libris mortis(3.5 dnd), and monsters manual(3.5 dnd), {so as to have a wide veritiy of interesting things to play with} and threw in the D20 apocolipse rulebook to bring together a crazy rifts sort of version of D20. And let me tell you it went off with out a hitch, to first experiment with the rule set I had thrown together I attempted to place the setting at the time period of the first 48 hours of the rifts opening(yes I had a time factor involved making the players feel the need for survival) I used many of the monsters from the books listed above to put forward as creatures pouring out of the rifts and used a random 3d100 roll to consider the reaction of a being coming in contact with or coming out of the rifts, I didn't want to over complicate things by going all bonkers with using so many books. To touch up the monsters I also used later a d20 menice manual. And to add in proper weapons I used the D20 weapons locker. Add in some imagination and also doing the same idea as mentioned above and just using a sorcerers rules to convert a layline walker to D20 rules. End result: I came out with a crazy 48 hour survival campaign situated in a small town in what was currently Ontario, Canada filled with zombies, unspeakable evils, psyco goverment nutjob power hungry officals (and loyal soldiers) and alot of scared people running around and being eaten or being fried by opening rift portals/laylines. For me I didn't find it too hard to figure out most of the rules and converts, didn't bother with mecha at the time wasn't really hardcore wanting the campaign being too OP to the newer players, and damage and mega damage I just threw together and just called it damage. As in you can be screwed, and you can be REALLY screwed. All in all it turned out pretty cool and the players thought it was damn spot on. Im still thinking of doing more but for now that is all I have to give. Hope this is helpful in some way and perhaps can simplfy things abit. [/QUOTE]
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