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Rifts D20, what would you use?
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<blockquote data-quote="Kanegrundar" data-source="post: 1262385" data-attributes="member: 3913"><p>Here's what I've been using:</p><p></p><p>D20 Modern</p><p>Star Wars (I converted Force Adepts and the two Jedi classes to D20 modern. I just really wanted Jedi in the setting! Also for more equpiment.)</p><p>Gamma World</p><p>Darwin's World 2</p><p>All Monster/Race books</p><p>Ultimate Alien Anthology</p><p>Book of Vile Darkness (Made Russia into a wasteland under the effects of the Warp Touch curse. I never liked the 2 Russia worldbooks.)</p><p>Call of Cthulhu (Sanity rules)</p><p>Urban Arcana </p><p>Farscape (weapons and races)</p><p>Various converted bits from the myriad of Rifts worldbooks.</p><p>SW Hero's Guide (Cybernetics rules. I modified DW and GW cybernetics to better fit with the rule in the SWHG, which I like better.)</p><p>I'm looking into modifying the mecha rules from BESM D20 for robot armor and such.</p><p></p><p>Magic is the D20 Modern standard, as is psionics. It's not really in tune with Rifts, but at least it's playable now. (The Rifts system is horrible, IMO.) I call it Rifts, and it mostly is since it uses much of the background from the worldbooks, but I still add my own flair and ideas to it. </p><p></p><p>That ought to give you a good start.</p><p></p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 1262385, member: 3913"] Here's what I've been using: D20 Modern Star Wars (I converted Force Adepts and the two Jedi classes to D20 modern. I just really wanted Jedi in the setting! Also for more equpiment.) Gamma World Darwin's World 2 All Monster/Race books Ultimate Alien Anthology Book of Vile Darkness (Made Russia into a wasteland under the effects of the Warp Touch curse. I never liked the 2 Russia worldbooks.) Call of Cthulhu (Sanity rules) Urban Arcana Farscape (weapons and races) Various converted bits from the myriad of Rifts worldbooks. SW Hero's Guide (Cybernetics rules. I modified DW and GW cybernetics to better fit with the rule in the SWHG, which I like better.) I'm looking into modifying the mecha rules from BESM D20 for robot armor and such. Magic is the D20 Modern standard, as is psionics. It's not really in tune with Rifts, but at least it's playable now. (The Rifts system is horrible, IMO.) I call it Rifts, and it mostly is since it uses much of the background from the worldbooks, but I still add my own flair and ideas to it. That ought to give you a good start. Kane [/QUOTE]
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