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RIFTS Machinations of Doom
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3694603" data-attributes="member: 19675"><p>I can't speak to the story, but I can speak to the game.</p><p></p><p>RIFTS is, without a doubt, one of the most creative settings in RPG history. And there is some clever, clever stuff in the Palladium FRPG and Heroes Unlimited, etc...</p><p></p><p>but Kevin's rules suck.</p><p></p><p>I mean, I loved playing the game- I have over a yard of shelf space dedicated to it (NOT including other Palladium products- but hated the amount of HRs we had to use...and the number of typos that have remained throughout its various editions.</p><p></p><p>If you feel the urge, buy RIFTS stuff second hand and use the setting...but use it with games with better rulesets.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3694603, member: 19675"] I can't speak to the story, but I can speak to the game. RIFTS is, without a doubt, one of the most creative settings in RPG history. And there is some clever, clever stuff in the Palladium FRPG and Heroes Unlimited, etc... but Kevin's rules suck. I mean, I loved playing the game- I have over a yard of shelf space dedicated to it (NOT including other Palladium products- but hated the amount of HRs we had to use...and the number of typos that have remained throughout its various editions. If you feel the urge, buy RIFTS stuff second hand and use the setting...but use it with games with better rulesets. [/QUOTE]
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