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<blockquote data-quote="Calico_Jack73" data-source="post: 3695632" data-attributes="member: 14403"><p>Seems like a lot of people hate the system...</p><p></p><p>So which system would those same people suggest to use?</p><p></p><p>Personally I think the system is fine for a FRPG. I like the system of Armor taking damage and Shields not improving AC but improving the Parry bonus. Because the trend has been to take RPGs and port them into a system that is very miniature friendly it wouldn't take much to clean up the Palladium system. An improved movement scale/system would be a big first step. The fantasy classes (the men-at-arms in particular) run together and there isn't a whole lot to set them apart so giving them class specific abilities should be the second step.</p><p></p><p>Edit: I have to admit... I MUCH prefer the Palladium Alignment system to the D&D system.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 3695632, member: 14403"] Seems like a lot of people hate the system... So which system would those same people suggest to use? Personally I think the system is fine for a FRPG. I like the system of Armor taking damage and Shields not improving AC but improving the Parry bonus. Because the trend has been to take RPGs and port them into a system that is very miniature friendly it wouldn't take much to clean up the Palladium system. An improved movement scale/system would be a big first step. The fantasy classes (the men-at-arms in particular) run together and there isn't a whole lot to set them apart so giving them class specific abilities should be the second step. Edit: I have to admit... I MUCH prefer the Palladium Alignment system to the D&D system. [/QUOTE]
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