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<blockquote data-quote="RogueWriter" data-source="post: 1460423" data-attributes="member: 14455"><p>Umm, no. I think balance is a wonderful thing, I just don't <em>depend</em> on the game rules to provide it. As long as you realize that SDC plays with SDC, Mecha plays with Mecha and MDC plays with MDC, things workout rather well. Rifts by its nature, includes so many concepts that balancing out all the varied character concept is impossible. How do you balance a Juicer against a Cosmo-Knight? Answer: You don't. They don't belong together. The campaign itself, when planned has to include the balancing factors, by limiting character creation to appropriate OCCs, PCCs or RCCs.</p><p></p><p>Let's put it this way, a party of adventurers made up of a Godling, Dragon, Cosmo-Knight and a Street Rat is unbalanced. If the GM doesn't warn the Street Rat player that he isn't in the same league as the others, and will most likely get killed in the first encounter that can challenge the other players, then yes, it's unbalanced. </p><p></p><p>In many ways its very similar to this: You're starting a new D&D campaign. Everyone is told to make 17th level characters. One of the players decides he wants to play a 1st level character instead. That's what mixing "inappropriate" characters is like in Rifts.</p><p></p><p>I feel that the problem isn't really that there is a lack of balance in Rifts, Rifts's nature and scope IMO preclude doing that with the rules, it's that there is no reliable means of determining a common, comparable measure of power between character classes other than basic nature. I.e. MDC/SDC/Mecha....</p></blockquote><p></p>
[QUOTE="RogueWriter, post: 1460423, member: 14455"] Umm, no. I think balance is a wonderful thing, I just don't [I]depend[/I] on the game rules to provide it. As long as you realize that SDC plays with SDC, Mecha plays with Mecha and MDC plays with MDC, things workout rather well. Rifts by its nature, includes so many concepts that balancing out all the varied character concept is impossible. How do you balance a Juicer against a Cosmo-Knight? Answer: You don't. They don't belong together. The campaign itself, when planned has to include the balancing factors, by limiting character creation to appropriate OCCs, PCCs or RCCs. Let's put it this way, a party of adventurers made up of a Godling, Dragon, Cosmo-Knight and a Street Rat is unbalanced. If the GM doesn't warn the Street Rat player that he isn't in the same league as the others, and will most likely get killed in the first encounter that can challenge the other players, then yes, it's unbalanced. In many ways its very similar to this: You're starting a new D&D campaign. Everyone is told to make 17th level characters. One of the players decides he wants to play a 1st level character instead. That's what mixing "inappropriate" characters is like in Rifts. I feel that the problem isn't really that there is a lack of balance in Rifts, Rifts's nature and scope IMO preclude doing that with the rules, it's that there is no reliable means of determining a common, comparable measure of power between character classes other than basic nature. I.e. MDC/SDC/Mecha.... [/QUOTE]
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