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Rifts vs D&D
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<blockquote data-quote="ProtoClone" data-source="post: 5483953" data-attributes="member: 35951"><p>Thanks for posting this. The internet was getting boring and I was afraid I would have to work while at work.</p><p></p><p>I am sort of a draw between the two.</p><p></p><p>Rifts - I started with the Palladium system, it was my first. So I have a soft spot for the books and wish I could play. Although every time I have tried to play it was just a nightmare. I think I remember reading in the core book, got rid of it years ago, that you can choose what rules to use if you don't like some. But every time I tried to kitbash the system it just fell apart. It was sort like diffusing a bomb. But there were elements I really liked about the game. I really liked the magic/psionics system. I liked having such a crazy world to play in. Some of the OCC/RCC were imaginative. But ultimately the game just was a hot mess. So I gave up on it and sold all of my books. If KS would try to clean it up and resolve some issues involving rules and balance, it might bring it out of the dark.</p><p></p><p>D&D - I tried 2E and hated it. I came back for 3E and really liked it and have stuck with it for the most part. Now playing 4E and feel rather, meh, about it. Over all my thoughts are that D&D does some things right and just doesn't do other things as well as they should. The setting is, meh, at best. I am still waiting for a setting to come along that makes me want to play and not just do it because our group is. The mechanics are easy to understand and not too hard to play with.</p><p>My group will be starting Gamma World this week so I am looking forward to trying that. The character creation was awesome!</p><p></p><p>So thinking it over and I would say D&D. D&D has just always been a better system to run and play.</p><p></p><p>Palladium is just not fun to run or play with.</p></blockquote><p></p>
[QUOTE="ProtoClone, post: 5483953, member: 35951"] Thanks for posting this. The internet was getting boring and I was afraid I would have to work while at work. I am sort of a draw between the two. Rifts - I started with the Palladium system, it was my first. So I have a soft spot for the books and wish I could play. Although every time I have tried to play it was just a nightmare. I think I remember reading in the core book, got rid of it years ago, that you can choose what rules to use if you don't like some. But every time I tried to kitbash the system it just fell apart. It was sort like diffusing a bomb. But there were elements I really liked about the game. I really liked the magic/psionics system. I liked having such a crazy world to play in. Some of the OCC/RCC were imaginative. But ultimately the game just was a hot mess. So I gave up on it and sold all of my books. If KS would try to clean it up and resolve some issues involving rules and balance, it might bring it out of the dark. D&D - I tried 2E and hated it. I came back for 3E and really liked it and have stuck with it for the most part. Now playing 4E and feel rather, meh, about it. Over all my thoughts are that D&D does some things right and just doesn't do other things as well as they should. The setting is, meh, at best. I am still waiting for a setting to come along that makes me want to play and not just do it because our group is. The mechanics are easy to understand and not too hard to play with. My group will be starting Gamma World this week so I am looking forward to trying that. The character creation was awesome! So thinking it over and I would say D&D. D&D has just always been a better system to run and play. Palladium is just not fun to run or play with. [/QUOTE]
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