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Rifts vs D&D
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<blockquote data-quote="Mort" data-source="post: 5484208" data-attributes="member: 762"><p>Like many responding, I have a soft spot for RIFTS (and palladium books in general) as I played it for many years. That said, D&D is far and away the more playable system.</p><p></p><p>Palladium (And Kevin Simbeida is Palladium really) also seems to have little clue as to what needs fixing in their system. For example in the RIFTS Ultimate Edition one of the few changes they made was to nerf casters more (by making casting in environmental armor more difficult and by making certain spells longer to cast) when casters were already lagging so far behind it was laughable.</p><p></p><p>It always saddened me that Simbeida was to proud (or inflexible or something) to allow RIFTS D20, it could solve so many problems with the system and it would be a great fit (as opposed to Deadlands D20 which was a horrible fit and there is absolutely no point in playing the D20 version when the original is so much better suited to the game and setting).</p></blockquote><p></p>
[QUOTE="Mort, post: 5484208, member: 762"] Like many responding, I have a soft spot for RIFTS (and palladium books in general) as I played it for many years. That said, D&D is far and away the more playable system. Palladium (And Kevin Simbeida is Palladium really) also seems to have little clue as to what needs fixing in their system. For example in the RIFTS Ultimate Edition one of the few changes they made was to nerf casters more (by making casting in environmental armor more difficult and by making certain spells longer to cast) when casters were already lagging so far behind it was laughable. It always saddened me that Simbeida was to proud (or inflexible or something) to allow RIFTS D20, it could solve so many problems with the system and it would be a great fit (as opposed to Deadlands D20 which was a horrible fit and there is absolutely no point in playing the D20 version when the original is so much better suited to the game and setting). [/QUOTE]
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