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Rifts vs D&D
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<blockquote data-quote="TanisFrey" data-source="post: 5486973" data-attributes="member: 26948"><p>My biggest criticism of the game system used in Rifts it the attack roll. You only need a 5 to hit regardless of the situation. So, the vagabond on the ground with a MD projectile gun fires on a Jet that will be within range, He only needs a 5 even if that jet is flying supersonic!!!! Sure, the pilot can dodge and use up an action for that round.</p><p></p><p>In real life during Desert Storm, the Iraqis with AAA guns could not hit our jets. Our pilots were not trying to doge, they just flew at their targets and spread away after their attack run.</p><p></p><p>The system tries to be very realistic and was for the fantasy setting, but it just breaks down with the inclusion of fire arms.</p><p></p><p>My second objection of the system was the Mega Damage (MD) to Structural Damage Capacity ratio. A weapon that does SDC cannot damage a MD, this is fine and realistic, you cannot destroy a tank with a pistol. But the 100 SDC to 1 MC is too much. Once a characters MD armor is destroyed the character has no chance of surviving a MD hit. People cough on the outer edge of a large explosion, can and do survive with only being knocked out and no other physical damage. It would be better is the ratio was 1 MD to 20 SDC, giving characters a chance of survival while still being deadly.</p><p></p><p>The Third thing they should change IMO is pilots of mecha should get knocked around and take some buries when their mecha is shot. Maybe they take 50% of the MD as SDC when someone Natural 20 on them on an attack. I an thinking of 50% of the raw number, so an missile that inflicts 30 MD to the mech does 15 SDC to the pilot as he is thrown around inside of the mecha.</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5486973, member: 26948"] My biggest criticism of the game system used in Rifts it the attack roll. You only need a 5 to hit regardless of the situation. So, the vagabond on the ground with a MD projectile gun fires on a Jet that will be within range, He only needs a 5 even if that jet is flying supersonic!!!! Sure, the pilot can dodge and use up an action for that round. In real life during Desert Storm, the Iraqis with AAA guns could not hit our jets. Our pilots were not trying to doge, they just flew at their targets and spread away after their attack run. The system tries to be very realistic and was for the fantasy setting, but it just breaks down with the inclusion of fire arms. My second objection of the system was the Mega Damage (MD) to Structural Damage Capacity ratio. A weapon that does SDC cannot damage a MD, this is fine and realistic, you cannot destroy a tank with a pistol. But the 100 SDC to 1 MC is too much. Once a characters MD armor is destroyed the character has no chance of surviving a MD hit. People cough on the outer edge of a large explosion, can and do survive with only being knocked out and no other physical damage. It would be better is the ratio was 1 MD to 20 SDC, giving characters a chance of survival while still being deadly. The Third thing they should change IMO is pilots of mecha should get knocked around and take some buries when their mecha is shot. Maybe they take 50% of the MD as SDC when someone Natural 20 on them on an attack. I an thinking of 50% of the raw number, so an missile that inflicts 30 MD to the mech does 15 SDC to the pilot as he is thrown around inside of the mecha. [/QUOTE]
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