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Rifts vs D&D
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<blockquote data-quote="Herr der Qual" data-source="post: 6507777" data-attributes="member: 6789144"><p>The first game system I ever played in was Rifts, so I have a soft spot in my wretched little heart for it. I must say, I love the alignments in Palladium products (Aberrant! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />), the Rifts world is so rich and full of possibilities but I had to veto all C.J. Carela material. Siembieda's closed minded wonky lawsuit ridden world doomed that game years ago. With a major rules overhaul that game could be as fun as D&D, they need to ditch the Mega-Damage too, it's just too cumbersome, yes in the 80's any excuse to include the word Mega was a no brainer, but it's 2015 and we're jaded as a society now. So until I feel like devoting 100+ hours to developing and play testing/tweaking a homebrew rule set that deals with everything. Oh and there was a question about time travel, time travel is easy and there is a small paragraph in the core rulebook that states if you travel to a time/dimension/world that is S.D.C., all of your equipment simply becomes S.D.C. because in that reality M.D.C. cannot exist, therefore your 120 M.D. Body armour is now AC 19 120 S.D.C. armour that any smith can repair. (you gain an A.C. because they used fantasy rules from the Palladium world where no armour was better than 19)</p></blockquote><p></p>
[QUOTE="Herr der Qual, post: 6507777, member: 6789144"] The first game system I ever played in was Rifts, so I have a soft spot in my wretched little heart for it. I must say, I love the alignments in Palladium products (Aberrant! :D), the Rifts world is so rich and full of possibilities but I had to veto all C.J. Carela material. Siembieda's closed minded wonky lawsuit ridden world doomed that game years ago. With a major rules overhaul that game could be as fun as D&D, they need to ditch the Mega-Damage too, it's just too cumbersome, yes in the 80's any excuse to include the word Mega was a no brainer, but it's 2015 and we're jaded as a society now. So until I feel like devoting 100+ hours to developing and play testing/tweaking a homebrew rule set that deals with everything. Oh and there was a question about time travel, time travel is easy and there is a small paragraph in the core rulebook that states if you travel to a time/dimension/world that is S.D.C., all of your equipment simply becomes S.D.C. because in that reality M.D.C. cannot exist, therefore your 120 M.D. Body armour is now AC 19 120 S.D.C. armour that any smith can repair. (you gain an A.C. because they used fantasy rules from the Palladium world where no armour was better than 19) [/QUOTE]
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