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<blockquote data-quote="Catavarie" data-source="post: 2366156" data-attributes="member: 30451"><p>SWEEET!!! I got some people's panties in a bind...thats cool but if you feel that Palladium Ripped off 1ed D&D thats fine, but from my point of veiw 1ed rules made next to no sense as to how they came up with them. I mane come on THAC0...it took me nearly 2 years to grasp that concept...what kind of weed were they smoking to say that 0 is the "average" AC and the higher the number the easier it is to hit? THAC0 was the worst concept I've ever seen in any game...now I realize alot of people loved THAC0 and that some refuse to switch AC systems from that, and thats cool but to me thats just way too much work to keep track of. Secondly 1ed you could roll a d20, a d12, a d6, a d%, or just about any other di that you have depending upon the skill/action for different types of checks...Palladium said everything's a d20 for checks...easier to understand and easier on the dice bag, although you have to carry a crap load of dice for you weapons, but thats cool, give me lots of options to choose from in a fight, Magic systems are completely different where as D&D from 1ed up till present day sticks by its system of you get X spells per day and you have to prep them all and oh yeah if you want a different spell that you preped its gonna take you X amount of time to prep it (a little side note I absolutely detest this type of magic system)...Palladium said you have X amount of magical power to cast whatever you want, so long as your character knows it, so therefore a Healer could cast more than 3 heals a day (I've been healed more than 3 times in a single fight before in D&D, luckily we had 3 cleircs). </p><p>Hit points...I've got no problem here every system says roll a D? for hit points, stats...I've got no real problem here because most everyone says rall 3D6 [different systems handle extra dice if any differently]. So thus far the only similarities between the "basic" rules/mechanics are the Stat Rolls and the hit points.</p><p> </p><p>Now compared with D20 (Which by the way was released 20 years after the Paladium system & Copyrights are good for 20 years{very convient there don't you think, I know I do}) you will see that all the "basic" rules/mechanics are the same expect that D20 has done away with bonus dice added to stat rolls, and the afor mentioned magic system.</p><p> </p><p>And if anyone else would like to querstion me on this, or question the amount of experinece I have gaming/GMing, feel free, I have my 1ed Books on my right, and my Palladium's on my Left and all the rest on the shelves behind me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Catavarie, post: 2366156, member: 30451"] SWEEET!!! I got some people's panties in a bind...thats cool but if you feel that Palladium Ripped off 1ed D&D thats fine, but from my point of veiw 1ed rules made next to no sense as to how they came up with them. I mane come on THAC0...it took me nearly 2 years to grasp that concept...what kind of weed were they smoking to say that 0 is the "average" AC and the higher the number the easier it is to hit? THAC0 was the worst concept I've ever seen in any game...now I realize alot of people loved THAC0 and that some refuse to switch AC systems from that, and thats cool but to me thats just way too much work to keep track of. Secondly 1ed you could roll a d20, a d12, a d6, a d%, or just about any other di that you have depending upon the skill/action for different types of checks...Palladium said everything's a d20 for checks...easier to understand and easier on the dice bag, although you have to carry a crap load of dice for you weapons, but thats cool, give me lots of options to choose from in a fight, Magic systems are completely different where as D&D from 1ed up till present day sticks by its system of you get X spells per day and you have to prep them all and oh yeah if you want a different spell that you preped its gonna take you X amount of time to prep it (a little side note I absolutely detest this type of magic system)...Palladium said you have X amount of magical power to cast whatever you want, so long as your character knows it, so therefore a Healer could cast more than 3 heals a day (I've been healed more than 3 times in a single fight before in D&D, luckily we had 3 cleircs). Hit points...I've got no problem here every system says roll a D? for hit points, stats...I've got no real problem here because most everyone says rall 3D6 [different systems handle extra dice if any differently]. So thus far the only similarities between the "basic" rules/mechanics are the Stat Rolls and the hit points. Now compared with D20 (Which by the way was released 20 years after the Paladium system & Copyrights are good for 20 years{very convient there don't you think, I know I do}) you will see that all the "basic" rules/mechanics are the same expect that D20 has done away with bonus dice added to stat rolls, and the afor mentioned magic system. And if anyone else would like to querstion me on this, or question the amount of experinece I have gaming/GMing, feel free, I have my 1ed Books on my right, and my Palladium's on my Left and all the rest on the shelves behind me :D [/QUOTE]
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