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Rifts -- Who's played it?
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<blockquote data-quote="Psion" data-source="post: 2366282" data-attributes="member: 172"><p>I bet you are very proud of yourself... but trolling is generally not considered a good thing 'round these parts.</p><p></p><p></p><p></p><p>Curious that you seem oblivious to the 90% of shared attributes between d20 and Palladium that were done in *D&D first (classes, levels, xp by progressive XP charts, increasing damage capacity by HD, etc) but are curiously obsessed with the one thing that Palladium did first.</p><p></p><p>And D&D came to it in a roundabout way. Dice+mods applied to a wide berth of tasks across the system had slowly established itself in several places across the hobby. D&D just followed this evolution.</p><p></p><p>Palladium OTOH, never moved beyond using percentile for skills (another 1e-ism) and different dice for combat. That palladium acheived as something of an abberation one thing D&D did as part of a logical evolution is not an especially compelling argument that Palladium is some bastion of inspiration when it comes to RPG materials. It's a bit like crowing that your clock, which has stopped, is correct twice a day.</p><p></p><p></p><p></p><p>Fact check -- copyrights are NOT good for 20 years. Quite a bit longer, actually.</p><p></p><p>But as long as you are comparing copyright dates, look on those 1e (& earlier) books and observe that primacy.</p><p></p><p></p><p></p><p>Now there's an impressive appeal to authority.</p></blockquote><p></p>
[QUOTE="Psion, post: 2366282, member: 172"] I bet you are very proud of yourself... but trolling is generally not considered a good thing 'round these parts. Curious that you seem oblivious to the 90% of shared attributes between d20 and Palladium that were done in *D&D first (classes, levels, xp by progressive XP charts, increasing damage capacity by HD, etc) but are curiously obsessed with the one thing that Palladium did first. And D&D came to it in a roundabout way. Dice+mods applied to a wide berth of tasks across the system had slowly established itself in several places across the hobby. D&D just followed this evolution. Palladium OTOH, never moved beyond using percentile for skills (another 1e-ism) and different dice for combat. That palladium acheived as something of an abberation one thing D&D did as part of a logical evolution is not an especially compelling argument that Palladium is some bastion of inspiration when it comes to RPG materials. It's a bit like crowing that your clock, which has stopped, is correct twice a day. Fact check -- copyrights are NOT good for 20 years. Quite a bit longer, actually. But as long as you are comparing copyright dates, look on those 1e (& earlier) books and observe that primacy. Now there's an impressive appeal to authority. [/QUOTE]
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