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Rifts -- Who's played it?
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<blockquote data-quote="dvvega" data-source="post: 2366529" data-attributes="member: 524"><p>Personally GM-ed RIFTS for a couple of years, but I didn't like the system at all. It was quite haphazzard at best. The setting was interesting, my favourite source books were South America since it had some good bug hunting material in it as well as the Monster Hunter O.C.C. which was played really coolly by one of my players, accent and all.</p><p></p><p>In reference to the person claiming Palladium is the grand-daddy of d20. That's a mistake of megadamage proportions.</p><p></p><p>d20 is much more similiar to 1st/2nd edition with a rolemaster/runequest chaser where skills were percentile based. They still are but d20 only worries about +/- 5% as opposed to the 1% granularity.</p><p></p><p>Firstly, THAC0 wasn't required to be understood in 1st Edition. So if after 2 years you didn't understand it then you obviously missed the tables in the 1st Edition DMG. There were lookup tables in the DMG to compare your roll against the target armour class based on your class or your monster type. Most of my players had copies of those tables to speed things up.</p><p></p><p>This system was derived from the old wargames that existed where it was complicated to get results from rolls with modifiers and so forth since most of the calculations were logarithmic in nature. So the games included lookup tables for battles. </p><p></p><p>2nd Edition was the edition whereby you would have to mentally roll your attack on d20 add your modifiers and then subtract your THAC0 to work out the AC you hit. If that took you two years to work out then it is a wonder you could calculate Rifts combat unless you used a calculator or something.</p><p></p><p>For the rest of the silliness:</p><p>1. Rifts uses calculated abilities, d20 doesn't.</p><p>2. The Rifts skill system isn't the same as d20's since most of the skills in Rifts modify your starting abilities/hit points/etc without being useful for anything else.</p><p>3. Where did Feats come from if d20 copied Rifts?</p><p>4. Magic systems are entirely different, in fact d20 still has the same system as 1st/2nd ed.</p><p>5. Combat is entirely different as well, right from initiative.</p><p>6. Prestige Classes were copied from which Rifts book?</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2366529, member: 524"] Personally GM-ed RIFTS for a couple of years, but I didn't like the system at all. It was quite haphazzard at best. The setting was interesting, my favourite source books were South America since it had some good bug hunting material in it as well as the Monster Hunter O.C.C. which was played really coolly by one of my players, accent and all. In reference to the person claiming Palladium is the grand-daddy of d20. That's a mistake of megadamage proportions. d20 is much more similiar to 1st/2nd edition with a rolemaster/runequest chaser where skills were percentile based. They still are but d20 only worries about +/- 5% as opposed to the 1% granularity. Firstly, THAC0 wasn't required to be understood in 1st Edition. So if after 2 years you didn't understand it then you obviously missed the tables in the 1st Edition DMG. There were lookup tables in the DMG to compare your roll against the target armour class based on your class or your monster type. Most of my players had copies of those tables to speed things up. This system was derived from the old wargames that existed where it was complicated to get results from rolls with modifiers and so forth since most of the calculations were logarithmic in nature. So the games included lookup tables for battles. 2nd Edition was the edition whereby you would have to mentally roll your attack on d20 add your modifiers and then subtract your THAC0 to work out the AC you hit. If that took you two years to work out then it is a wonder you could calculate Rifts combat unless you used a calculator or something. For the rest of the silliness: 1. Rifts uses calculated abilities, d20 doesn't. 2. The Rifts skill system isn't the same as d20's since most of the skills in Rifts modify your starting abilities/hit points/etc without being useful for anything else. 3. Where did Feats come from if d20 copied Rifts? 4. Magic systems are entirely different, in fact d20 still has the same system as 1st/2nd ed. 5. Combat is entirely different as well, right from initiative. 6. Prestige Classes were copied from which Rifts book? D [/QUOTE]
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