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<blockquote data-quote="scourger" data-source="post: 2269365" data-attributes="member: 12328"><p>I did something similar by dropping some different elements into my last D&D campaign: Star Wars human jedi consulars & guardians; Judge Dredd human Psi & Street judges; Omega World pure strain humans & human mutants (sometimes with psionic powers); and aasimar paladins (with no level adjustment). Toward the end I even added super-heroes using the old Villains & Vigilantes rules. One of the players immediately identified it as d20 Rifts, which I had tried to do in the past with DragonStar and Omega World rules. </p><p></p><p>My advice is to make one system the base. I used D&D 3.5 d20. I also used hit points. I would keep that mechanic as well as Mega-Damage for Rifts. MDC Armor in Rifts just gets plinked away during combats, anyway. Spells/psionics/the Force/whatever FX are transparent. That is, they all basically work the same way and can be stopped by each other; i.e. Dispel Magic also disrupts other effects/FX. FX is MDC. That would be a really fun and easy conversion of Rifts to d20.</p></blockquote><p></p>
[QUOTE="scourger, post: 2269365, member: 12328"] I did something similar by dropping some different elements into my last D&D campaign: Star Wars human jedi consulars & guardians; Judge Dredd human Psi & Street judges; Omega World pure strain humans & human mutants (sometimes with psionic powers); and aasimar paladins (with no level adjustment). Toward the end I even added super-heroes using the old Villains & Vigilantes rules. One of the players immediately identified it as d20 Rifts, which I had tried to do in the past with DragonStar and Omega World rules. My advice is to make one system the base. I used D&D 3.5 d20. I also used hit points. I would keep that mechanic as well as Mega-Damage for Rifts. MDC Armor in Rifts just gets plinked away during combats, anyway. Spells/psionics/the Force/whatever FX are transparent. That is, they all basically work the same way and can be stopped by each other; i.e. Dispel Magic also disrupts other effects/FX. FX is MDC. That would be a really fun and easy conversion of Rifts to d20. [/QUOTE]
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