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<blockquote data-quote="Greybar" data-source="post: 958199" data-attributes="member: 4938"><p>On the idea of more frequent environmental flavor for the players:</p><p>Yeah, I ought to do more of that. I had a lot of fun with it with an episode a while ago. Here's a bit from a story hour entry a bit down the road:</p><p></p><p></p><p></p><p>Unnatural nature is a good clue for player concern. They know the colors of the chaos-forces to be black, red, and green...</p><p></p><p>On the other side of rain is sun. Some of the more mechanical discussions on the board have talked about what kind of requirements there are to get the big cities of fantasy while using middle-ages agriculture. The blessings of divine fertility upon the land bring forth crops to rival modern Earth industrial technology.</p><p></p><p>But what happens when the blessings of the fertility goddess is removed, when she is no longer happy with her children, or perhaps she no longer cares? If the fertility divinity is a Goddess of the Sun, then that rich, fertile sun becomes cruel and harsh.</p><p></p><p></p><p></p><p>What happens to a city whose high population was brought with the bounty of divine blessing, when that blessing is removed? Hunger in the streets among the poor, reaching its bony fingers into the homes of the middle class as the drought continues. How long can the rich who have food hold their gates against the starving mobs?</p><p><em>ala <u>A Clash of Kings</u>, perhaps</em></p><p></p><p>Do you want to march through plains of grass brittle from heat and drought? How's that metal armor feeling? Make sure you don't brush bare skin against the surface of your friend's metal shield. The good news is that even the predators are driven to hide in the shade during the heat of the day.</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Greybar, post: 958199, member: 4938"] On the idea of more frequent environmental flavor for the players: Yeah, I ought to do more of that. I had a lot of fun with it with an episode a while ago. Here's a bit from a story hour entry a bit down the road: Unnatural nature is a good clue for player concern. They know the colors of the chaos-forces to be black, red, and green... On the other side of rain is sun. Some of the more mechanical discussions on the board have talked about what kind of requirements there are to get the big cities of fantasy while using middle-ages agriculture. The blessings of divine fertility upon the land bring forth crops to rival modern Earth industrial technology. But what happens when the blessings of the fertility goddess is removed, when she is no longer happy with her children, or perhaps she no longer cares? If the fertility divinity is a Goddess of the Sun, then that rich, fertile sun becomes cruel and harsh. What happens to a city whose high population was brought with the bounty of divine blessing, when that blessing is removed? Hunger in the streets among the poor, reaching its bony fingers into the homes of the middle class as the drought continues. How long can the rich who have food hold their gates against the starving mobs? [i]ala [u]A Clash of Kings[/u], perhaps[/i] Do you want to march through plains of grass brittle from heat and drought? How's that metal armor feeling? Make sure you don't brush bare skin against the surface of your friend's metal shield. The good news is that even the predators are driven to hide in the shade during the heat of the day. John [/QUOTE]
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