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<blockquote data-quote="Kid Charlemagne" data-source="post: 959456" data-attributes="member: 93"><p>I try to keep the weather in mind when I'm running things. I have a very simple weather/precipitation chart that I roll on when I don't have a specific <em>plan</em> for how its going to be, and I'll generally roll before the dice for the entire journey ahead of time. Sometimes it can result in some nice coincidences.</p><p></p><p>Examples of weather use in my campaigns:</p><p></p><p>-An orcish attack on a small village was delayed by a torrential downpour, allowing the PC's time to finish their quest and return to aid the villagers in the fight. </p><p></p><p>-The PC's were on ship, searching for a sage who could help them with their overall goals, when they came upon an island in ocean. The sage was on the island, as well as an artifact called the Crown of Corruption (my own creation). The Crown could slowly over time turn people evil, and it also had Control Weather as a power, which it used to shipwreck corruptible souls on the island. </p><p></p><p>The PC's noticed a storm brewing, and then the air and sea around their boat became deadly still. They could see the storm clouds brewing, swirling around the boat at a distance of several miles. Then the clouds started zooming in from the opposite side from the island. It was clearly unnatural, clearly intended to drive the ship up on the rocks, and that really freaked the players out.</p><p></p><p>-The PC's were involved in a siege near the end of fall, and were outmatched in terms of manpower. The place where the siege was taking place rarely saw snow, but (through random chance) went through a cold snap with a light snow after the initial assault. This sparked an idea in one of the PC's who had an item that could control weather - she used it to whip the light snowfall into an all out blizzard, forcing the invading army to retreat, leaving its siege engines behind, and effectively ending the threat until the following spring.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 959456, member: 93"] I try to keep the weather in mind when I'm running things. I have a very simple weather/precipitation chart that I roll on when I don't have a specific [i]plan[/i] for how its going to be, and I'll generally roll before the dice for the entire journey ahead of time. Sometimes it can result in some nice coincidences. Examples of weather use in my campaigns: -An orcish attack on a small village was delayed by a torrential downpour, allowing the PC's time to finish their quest and return to aid the villagers in the fight. -The PC's were on ship, searching for a sage who could help them with their overall goals, when they came upon an island in ocean. The sage was on the island, as well as an artifact called the Crown of Corruption (my own creation). The Crown could slowly over time turn people evil, and it also had Control Weather as a power, which it used to shipwreck corruptible souls on the island. The PC's noticed a storm brewing, and then the air and sea around their boat became deadly still. They could see the storm clouds brewing, swirling around the boat at a distance of several miles. Then the clouds started zooming in from the opposite side from the island. It was clearly unnatural, clearly intended to drive the ship up on the rocks, and that really freaked the players out. -The PC's were involved in a siege near the end of fall, and were outmatched in terms of manpower. The place where the siege was taking place rarely saw snow, but (through random chance) went through a cold snap with a light snow after the initial assault. This sparked an idea in one of the PC's who had an item that could control weather - she used it to whip the light snowfall into an all out blizzard, forcing the invading army to retreat, leaving its siege engines behind, and effectively ending the threat until the following spring. [/QUOTE]
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