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<blockquote data-quote="Dannyalcatraz" data-source="post: 1595990" data-attributes="member: 19675"><p>I have been where you're going. It will be tough, but if you can keep control, it will be one of the best campaigns you'll ever run.</p><p></p><p>Read <em>House of Leaves</em> by Mark Z. Danielewski. The house in question is bigger on the inside than on the outside, and sometimes the way out is longer than the way in, even when you backtrack.</p><p></p><p>Read Michael Moorcock's Eternal Champion books, especially the ones where the main characters go directly into realms of Chaos (Elric or Von Bek books) or the collection <em>Sailing To Utopia</em>, which collects the novels <em>The Ice Schooner</em>, <em>The Black Corridor</em>, <em>The Distant Suns</em>, and <em>Flux</em>.</p><p></p><p>There was even a Marvel Comics character, Proteus, who warped reality in the X-Men books of the late 80's or early 90's.</p><p></p><p>All of these contain examples of how a protean reality reacts to creatures within it.</p><p></p><p>Check out both Ravenloft and The Primal Order for mechanics on how to do it. The Primal Order is an OOOOOOLD, pre-M:TG product from WOTC. You may be able to find it on E-bay or in a used book store.</p><p></p><p>Take a LONG look at M.C. Escher's art.</p><p></p><p>You may want to include PrCls that can directly manipulate reality, either in gross ways (creating an oasis when he's thirsty, a castle when he wants to rest) or in fine ways (making swords or weapons appear from nothing).</p><p></p><p>Just one word of warning- don't make it TOO random. Make some rules that let you yank things around when you want/need, but allow the world to be stable enough to make the players feel like they're not getting hosed at every turn.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1595990, member: 19675"] I have been where you're going. It will be tough, but if you can keep control, it will be one of the best campaigns you'll ever run. Read [I]House of Leaves[/I] by Mark Z. Danielewski. The house in question is bigger on the inside than on the outside, and sometimes the way out is longer than the way in, even when you backtrack. Read Michael Moorcock's Eternal Champion books, especially the ones where the main characters go directly into realms of Chaos (Elric or Von Bek books) or the collection [I]Sailing To Utopia[/I], which collects the novels [I]The Ice Schooner[/I], [I]The Black Corridor[/I], [I]The Distant Suns[/I], and [I]Flux[/I]. There was even a Marvel Comics character, Proteus, who warped reality in the X-Men books of the late 80's or early 90's. All of these contain examples of how a protean reality reacts to creatures within it. Check out both Ravenloft and The Primal Order for mechanics on how to do it. The Primal Order is an OOOOOOLD, pre-M:TG product from WOTC. You may be able to find it on E-bay or in a used book store. Take a LONG look at M.C. Escher's art. You may want to include PrCls that can directly manipulate reality, either in gross ways (creating an oasis when he's thirsty, a castle when he wants to rest) or in fine ways (making swords or weapons appear from nothing). Just one word of warning- don't make it TOO random. Make some rules that let you yank things around when you want/need, but allow the world to be stable enough to make the players feel like they're not getting hosed at every turn. [/QUOTE]
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