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<blockquote data-quote="StreamOfTheSky" data-source="post: 4884326" data-attributes="member: 35909"><p>Yeah, that's what i was trying to say. The spell is affecting him. I know, technically, the hit and damage is "affecting" the demon, but I meant in terms of the spell's target and who the descriptors/SR applies to. The spell works on the demon without fail.</p><p></p><p>Perhaps an example of a buff spell that does affect the target...last game, I had a sorcerer/paladin use bladeweave spell. Which is an illusion (pattern) that once/round when you hit someone in melee, they have to make a will save or be dazed for a round. I attacked the party's skeleton after making sure undead were not immune to daze, which amazingly they aren't. However, I didn't notice that undead are immune to the pattern subtype, so when the PCs spellcrafted it, they told me so and it ended up not working. Even though the NPC cast the spell on himself, in that case the effect is considered to be on the creatures he attacks, and so the immunity to that spell descriptor came into play. I hope that helped clarify things, instead of just confusing them more.</p><p></p><p>EDIT: Or maybe just say in general: bonuses to attack/damage are considered to only affect the recipient of the bonus; effects triggered from hitting and/or doing damage are not. Ditto for bonuses to AC or miss chances from blur/displacement/etc... vs. a spell that causes something to happen to the creature when they attack/hit you (like flame shield).</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4884326, member: 35909"] Yeah, that's what i was trying to say. The spell is affecting him. I know, technically, the hit and damage is "affecting" the demon, but I meant in terms of the spell's target and who the descriptors/SR applies to. The spell works on the demon without fail. Perhaps an example of a buff spell that does affect the target...last game, I had a sorcerer/paladin use bladeweave spell. Which is an illusion (pattern) that once/round when you hit someone in melee, they have to make a will save or be dazed for a round. I attacked the party's skeleton after making sure undead were not immune to daze, which amazingly they aren't. However, I didn't notice that undead are immune to the pattern subtype, so when the PCs spellcrafted it, they told me so and it ended up not working. Even though the NPC cast the spell on himself, in that case the effect is considered to be on the creatures he attacks, and so the immunity to that spell descriptor came into play. I hope that helped clarify things, instead of just confusing them more. EDIT: Or maybe just say in general: bonuses to attack/damage are considered to only affect the recipient of the bonus; effects triggered from hitting and/or doing damage are not. Ditto for bonuses to AC or miss chances from blur/displacement/etc... vs. a spell that causes something to happen to the creature when they attack/hit you (like flame shield). [/QUOTE]
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