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righty tightey, lefty loosey
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<blockquote data-quote="Rel" data-source="post: 1005905" data-attributes="member: 99"><p>A few that we included in the Rolemaster Essence Companion are as follows (these were mostly written with Wizard types in mind):</p><p></p><p><em>Anyone who urges you to search out an artifact that controls powerful demons and promises to use it "only for good" should have their references checked.</em></p><p><em></em></p><p><em>Do not lightly shrug off the fact that one of your companions "wakes up dead". If not exactly a bad omen, it certainly speaks towards your future.</em></p><p><em></em></p><p><em>Never wade in or drink from pools of acid. (One of my wife's ex-characters is to thank for that one)</em></p><p><em></em></p><p><em>I have encountered more problems with no solution than problems with only one solution.</em></p><p><em></em></p><p><em>Never go to a cobbler named "Melkar the Destroyer." It just isn't prudent.</em></p><p><em></em></p><p><em>Always carry a dagger. People will assume you know how to use it. Don't push it by carrying a sword.</em></p><p><em></em></p><p><em>Never taunt powerful wizards with phrases like, "We've got your wife." Especially if you have his wife.</em></p><p><em></em></p><p><em>I have discovered that when one is searching for "lost secrets of magic", one should go off the beaten path. It is nearly impossible to find "lost secrets of magic" in busy intersections.</em></p><p><em></em></p><p><em>Those who practice what is known as [Divine Magic] are best not referred to as "relic waving zealots". They can raise a mob. Even [Arcane Magic] is more predictable and controllable than a mob.</em></p><p><em></em></p><p><em>Humility is a virtue that has its place even among Wizards. Peasants should not be kicked or referred to as "filth". It is difficult to find someone willing to sell you dinner after such displays.</em></p></blockquote><p></p>
[QUOTE="Rel, post: 1005905, member: 99"] A few that we included in the Rolemaster Essence Companion are as follows (these were mostly written with Wizard types in mind): [i]Anyone who urges you to search out an artifact that controls powerful demons and promises to use it "only for good" should have their references checked. Do not lightly shrug off the fact that one of your companions "wakes up dead". If not exactly a bad omen, it certainly speaks towards your future. Never wade in or drink from pools of acid. (One of my wife's ex-characters is to thank for that one) I have encountered more problems with no solution than problems with only one solution. Never go to a cobbler named "Melkar the Destroyer." It just isn't prudent. Always carry a dagger. People will assume you know how to use it. Don't push it by carrying a sword. Never taunt powerful wizards with phrases like, "We've got your wife." Especially if you have his wife. I have discovered that when one is searching for "lost secrets of magic", one should go off the beaten path. It is nearly impossible to find "lost secrets of magic" in busy intersections. Those who practice what is known as [Divine Magic] are best not referred to as "relic waving zealots". They can raise a mob. Even [Arcane Magic] is more predictable and controllable than a mob. Humility is a virtue that has its place even among Wizards. Peasants should not be kicked or referred to as "filth". It is difficult to find someone willing to sell you dinner after such displays.[/i] [/QUOTE]
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