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Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="Lyxen" data-source="post: 8405290" data-attributes="member: 7032025"><p>Thanks for the debrief. I am not familiar with Rime, but I wonder what difference you see with Tomb, since that one basically has the same type of setting, with a very large disjointed sandbox in the middle. Admittedly, Tomb had Port Nyanzaru, that the players didn't leave before Lvl 4 when I ran it because I had buffed the intrigues so much, and the City and Tomb at the end which are really good especially if you play the Red Wizards vs. Yuan Ti conflict to the full, the tomb being fairly brilliant in its design.</p><p></p><p>For Tomb, what I did was develop ad hoc intrigues for the places that the PC visited or were going to visit, but I did not bother with the others (since they visited about 1/3 of the map anyway, it would have been a waste).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8405290, member: 7032025"] Thanks for the debrief. I am not familiar with Rime, but I wonder what difference you see with Tomb, since that one basically has the same type of setting, with a very large disjointed sandbox in the middle. Admittedly, Tomb had Port Nyanzaru, that the players didn't leave before Lvl 4 when I ran it because I had buffed the intrigues so much, and the City and Tomb at the end which are really good especially if you play the Red Wizards vs. Yuan Ti conflict to the full, the tomb being fairly brilliant in its design. For Tomb, what I did was develop ad hoc intrigues for the places that the PC visited or were going to visit, but I did not bother with the others (since they visited about 1/3 of the map anyway, it would have been a waste). [/QUOTE]
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Rime of the Frostmaiden Post-Mortem (Spoilers)
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