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*Dungeons & Dragons
Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="Retreater" data-source="post: 8405424" data-attributes="member: 42040"><p>Port Nyanzaru is a much more detailed and evocative setting than the Ten Towns, which are each given the bare minimum to present a quest and nothing more.</p><p>The mid point of Omu was better than Grimskalle. Just more to explore, more to do. More mystery. More Puzzles.</p><p>The final dungeon of ToA actually had maps and encounters, unlike the last part of RotFM.</p><p>You had a coherent story in ToA, an end goal. The "end goal" of RotFM is finished 2/3rds of the way through the book, with the last part added to pad a page count - I guess? </p><p>I admit that eventually, I handwaved the hexcrawl portion of ToA. But the rest of the adventure, from Omu to the Tomb itself was solid adventure design. There is no part of RotFM that stands out as anything more than a sidetrek, and little of it is tied together in a meaningful way.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8405424, member: 42040"] Port Nyanzaru is a much more detailed and evocative setting than the Ten Towns, which are each given the bare minimum to present a quest and nothing more. The mid point of Omu was better than Grimskalle. Just more to explore, more to do. More mystery. More Puzzles. The final dungeon of ToA actually had maps and encounters, unlike the last part of RotFM. You had a coherent story in ToA, an end goal. The "end goal" of RotFM is finished 2/3rds of the way through the book, with the last part added to pad a page count - I guess? I admit that eventually, I handwaved the hexcrawl portion of ToA. But the rest of the adventure, from Omu to the Tomb itself was solid adventure design. There is no part of RotFM that stands out as anything more than a sidetrek, and little of it is tied together in a meaningful way. [/QUOTE]
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Rime of the Frostmaiden Post-Mortem (Spoilers)
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