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Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="ShadowDenizen" data-source="post: 8504193" data-attributes="member: 16485"><p>Thanks for the write-up.</p><p>For me, RotF is a mid-tier module; evocative setting, but little to connect the actual pieces together cohesively.</p><p></p><p>Curse of Strahd is up at the top (admittedly I'm biased as a HUGE Ravenloft fan!!), but Ghosts of Saltmarsh is also up there for me. (The setting is evocative and detailed, the core trilogy of adventures is generally solid, and the "tie-ins" are reasonable. BUT that could also use a bit more connective tissue, IMO.</p><p></p><p>Decent into Avernus and Tomb of Anniilation also seem solid, but haven't run either to completion yet.</p><p></p><p></p><p>The hobby is DEFINTELY skewing younger and more into the mainstream; D&D is becoming a "Lifestyle Brand". But that's not INHERENTLY a bad thing! I look at it as a chance to help shepherd the younger audiences to appreciate what became before them, and in turn, I get to keep up with current trends and interests! "Going to Magic College" (Strixhaven) isn't exactly for me, but I do appreciate something like "Witchlight", which offers something new in the way of potentially completing an adventure without combat!! (And befriending cuddly baby displacers sounds like great a great opportunity for an adventureous Druid or Ranger!!)</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 8504193, member: 16485"] Thanks for the write-up. For me, RotF is a mid-tier module; evocative setting, but little to connect the actual pieces together cohesively. Curse of Strahd is up at the top (admittedly I'm biased as a HUGE Ravenloft fan!!), but Ghosts of Saltmarsh is also up there for me. (The setting is evocative and detailed, the core trilogy of adventures is generally solid, and the "tie-ins" are reasonable. BUT that could also use a bit more connective tissue, IMO. Decent into Avernus and Tomb of Anniilation also seem solid, but haven't run either to completion yet. The hobby is DEFINTELY skewing younger and more into the mainstream; D&D is becoming a "Lifestyle Brand". But that's not INHERENTLY a bad thing! I look at it as a chance to help shepherd the younger audiences to appreciate what became before them, and in turn, I get to keep up with current trends and interests! "Going to Magic College" (Strixhaven) isn't exactly for me, but I do appreciate something like "Witchlight", which offers something new in the way of potentially completing an adventure without combat!! (And befriending cuddly baby displacers sounds like great a great opportunity for an adventureous Druid or Ranger!!) [/QUOTE]
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