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Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="Retreater" data-source="post: 8519121" data-attributes="member: 42040"><p>It was work to customize it to our needs, and in the end I think we'd all have had a better time with another adventure. But my players are stubborn sometimes and really want to finish what they start - evidenced by how The Enemy Within in WFRP 4E is going currently.</p><p></p><p></p><p>I ran this to completion with another group. The only things I did was to drop a few hints about where they are going and to trim the hex crawl portion after a few months of actual play.</p><p>ToA is a solid adventure. If I were to run it again, I'd make some changes to bring out what I think are the best parts. (For example, I'd probably give them an ancient, rough map of the area early on. And then incentivise them to visit side locations, maybe by hiding some keys there to get into the Tomb. I'd also make the yuan-ti figure into it more.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 8519121, member: 42040"] It was work to customize it to our needs, and in the end I think we'd all have had a better time with another adventure. But my players are stubborn sometimes and really want to finish what they start - evidenced by how The Enemy Within in WFRP 4E is going currently. I ran this to completion with another group. The only things I did was to drop a few hints about where they are going and to trim the hex crawl portion after a few months of actual play. ToA is a solid adventure. If I were to run it again, I'd make some changes to bring out what I think are the best parts. (For example, I'd probably give them an ancient, rough map of the area early on. And then incentivise them to visit side locations, maybe by hiding some keys there to get into the Tomb. I'd also make the yuan-ti figure into it more.) [/QUOTE]
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Rime of the Frostmaiden Post-Mortem (Spoilers)
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