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Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="Nebulous" data-source="post: 8539449" data-attributes="member: 31465"><p>I'm a player in Rime now, one of the few times I ever play. It's only twice a month for a couple hours, so I imagine it will take a very, very long time to complete it. Unless the DM cuts some stuff out. I like it fine so far. In contrast, I have run Princes, Phandelver (twice), Tomb of Annihilation and Curse of Strahd, and I like all of those better than Rime as far as setting and story. Curse I supplemented with online guides, and it is amazing how much extra work fans and DMs have put into the game. I pay for patreons where artists create full motion maps, sound effects and still images from set pieces from the book and outside the scope of the official campaign. Adding these elements has greatly lengthened their exploration of Barovia, but the players don't know it. They think it is all part of the adventure, but the three Fanes are additional, and the Tome of Strahd is now a time-traveling device that portals the PCs into the past to relive parts of Strahd's life when he was alive. Taken as a whole, CoS is truly epic and a blast to run. Some of my players wish it was lighter and more magic-oriented like typical D&D with magic shops around where they can upgrade to fight monsters. I try to tell them that this is gothic horror and not vanilla D&D and there's just not tons of magic lying around. We've been playing a year and a half now online and they're STILL not at Castle Ravenloft. That might be the next session, and God knows how long it will take them to traipse through that place. I've gone SO easy on that party; they're casual, some are newbies, and there hasn't been a single PC death. That said, I have scared the crap out of them countless times, which is probably more fun for me than actually killing their characters. They refuse to return to Argynvostholt to fight the revenants again.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 8539449, member: 31465"] I'm a player in Rime now, one of the few times I ever play. It's only twice a month for a couple hours, so I imagine it will take a very, very long time to complete it. Unless the DM cuts some stuff out. I like it fine so far. In contrast, I have run Princes, Phandelver (twice), Tomb of Annihilation and Curse of Strahd, and I like all of those better than Rime as far as setting and story. Curse I supplemented with online guides, and it is amazing how much extra work fans and DMs have put into the game. I pay for patreons where artists create full motion maps, sound effects and still images from set pieces from the book and outside the scope of the official campaign. Adding these elements has greatly lengthened their exploration of Barovia, but the players don't know it. They think it is all part of the adventure, but the three Fanes are additional, and the Tome of Strahd is now a time-traveling device that portals the PCs into the past to relive parts of Strahd's life when he was alive. Taken as a whole, CoS is truly epic and a blast to run. Some of my players wish it was lighter and more magic-oriented like typical D&D with magic shops around where they can upgrade to fight monsters. I try to tell them that this is gothic horror and not vanilla D&D and there's just not tons of magic lying around. We've been playing a year and a half now online and they're STILL not at Castle Ravenloft. That might be the next session, and God knows how long it will take them to traipse through that place. I've gone SO easy on that party; they're casual, some are newbies, and there hasn't been a single PC death. That said, I have scared the crap out of them countless times, which is probably more fun for me than actually killing their characters. They refuse to return to Argynvostholt to fight the revenants again. [/QUOTE]
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