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Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="Swedish Chef" data-source="post: 8609483" data-attributes="member: 27141"><p>Our group recently completed Baldur's Gate. I ran it. I'm an experienced DM. And I was happy to make use of Justin's suggestions for certain sections of the adventure. Why? I'm older now. I don't have time to read and re-read a module several times in order to run it. If I'm paying for a module, I want it to provide a coherent story and consistent information. Justin provided simply clarity for me when I needed it.</p><p></p><p>We've completed BG<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />iA and moved onto RotFM. One of the players is running this one. He is an experienced player but not very experienced as a DM. We've already tripped over the inconsistencies inherent in the opening of the module, namely how has anyone survived in the Ten Towns after 2 solid years of snow? There are simply not enough high level clerics to be continuously casting Create Food and Water for everyone to survive. The local wildlife would have been hunted to extinction within the first 12 months, or starved to death on their own due to lack of supporting vegetation. The entire food chain would have collapsed - no insects to pollinate plants or feed small predators. No plants to feed the herbivores that feed the larger predators. </p><p></p><p>Another inconsistency - why is no one outside of the Ten Towns area doing anything about this? Trade to a large section of the Icewind Dales suddenly ceases and no one can get in or out of the area due to snow covered passes? What about the UnderDark? If everyone can evacuate, Auril's plan falls apart entirely. Yet, apparently no one has any means of even just simply communicating to the Sword Coast that they are in trouble.</p><p></p><p>The premise behind the module is a good one. Take the isolation from John Carpenter's "The Thing". Sprinkle in a bit of "Escape from New York". Flavor with the dread of "Alien". Shake and bake and present. Unfortunately, the ingredients didn't mix properly and the final product is more of a dog's breakfast than a gourmet brunch. I did forward the DM a link to JA's write up to the module, but even then we've had to stop a couple of times and just say "Okay, we know it doesn't make a whole lot of sense, but instead of getting bogged down in these issues, let's just simply move on and try to have fun with it".</p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 8609483, member: 27141"] Our group recently completed Baldur's Gate. I ran it. I'm an experienced DM. And I was happy to make use of Justin's suggestions for certain sections of the adventure. Why? I'm older now. I don't have time to read and re-read a module several times in order to run it. If I'm paying for a module, I want it to provide a coherent story and consistent information. Justin provided simply clarity for me when I needed it. We've completed BG:DiA and moved onto RotFM. One of the players is running this one. He is an experienced player but not very experienced as a DM. We've already tripped over the inconsistencies inherent in the opening of the module, namely how has anyone survived in the Ten Towns after 2 solid years of snow? There are simply not enough high level clerics to be continuously casting Create Food and Water for everyone to survive. The local wildlife would have been hunted to extinction within the first 12 months, or starved to death on their own due to lack of supporting vegetation. The entire food chain would have collapsed - no insects to pollinate plants or feed small predators. No plants to feed the herbivores that feed the larger predators. Another inconsistency - why is no one outside of the Ten Towns area doing anything about this? Trade to a large section of the Icewind Dales suddenly ceases and no one can get in or out of the area due to snow covered passes? What about the UnderDark? If everyone can evacuate, Auril's plan falls apart entirely. Yet, apparently no one has any means of even just simply communicating to the Sword Coast that they are in trouble. The premise behind the module is a good one. Take the isolation from John Carpenter's "The Thing". Sprinkle in a bit of "Escape from New York". Flavor with the dread of "Alien". Shake and bake and present. Unfortunately, the ingredients didn't mix properly and the final product is more of a dog's breakfast than a gourmet brunch. I did forward the DM a link to JA's write up to the module, but even then we've had to stop a couple of times and just say "Okay, we know it doesn't make a whole lot of sense, but instead of getting bogged down in these issues, let's just simply move on and try to have fun with it". [/QUOTE]
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Rime of the Frostmaiden Post-Mortem (Spoilers)
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