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Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="BenTheFerg" data-source="post: 8610772" data-attributes="member: 96891"><p>You are going to 'call me out'? For spouting heresy? For overcharging? For lying like my PM in Parliament? <img class="smilie smilie--emoji" alt="🤷🏻♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-1f3fb-2642.png" title="Man shrugging: light skin tone :man_shrugging_tone1:" data-shortname=":man_shrugging_tone1:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="🤣" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" title="Rolling on the floor laughing :rofl:" data-shortname=":rofl:" loading="lazy" width="64" height="64" /></p><p></p><p>Yes, I spotted the flaws, as did others in Rime & other campaigns (I wrote it in the plural, the worst offenders being Descent into Avernus & Dragon Heist).</p><p></p><p>All I am/ others are asking for is that WotC, who are the megacorp of Rpg companies, sort this out since it improves player & GM experience:</p><p>A. Not all GMs are experienced like you Scott - read earlier thread</p><p>B. Some are like me time poor</p><p>C. Some errors are so numerous & fundamental they make running it difficult/ impossible (I am referring here to BG: DiA & W: DH not Rime which is mainly fixable) . Granted, JA has done remixes of 2... these are longer than the originals. Without his help you would've been better off writing your own campaign. You've wasted your money.</p><p></p><p>Other campaigns, eg the dungeon crawls of the Abomination Vaults for PF2e (coming to 5e later this year & which is massive & epic!) or the Scarlet Citadel don't have these glaring problems. Neither does the insanely massive Masks of Nyarlathotep for Call of Cthulhu.</p><p></p><p>I don't see why a larger company like WotC can't be held to the same standards of less wealthy game companies. If they can make sure their products are internally consistent within the rules of the game, why not WotC?</p><p></p><p>On issue of games set in the cold, 2 Call of Cthulhu campaigns come to mind. Both worked really hard at realism in their game simulation of the North & South Poles: 'Beyond the Mountains of Madness' is one, and the other by Pagan Publishing 'Walker in the Wastes'. Neither had the problems Rime has with realistically portraying the effects of the cold. Both thoroughly researched.</p><p></p><p>I don't understand why you are complaining at me! All I am asking for is better editing of the game in terms of does it make sense/ hold together or will it collapse if played by anyone with an IQ higher than 10 year old?</p></blockquote><p></p>
[QUOTE="BenTheFerg, post: 8610772, member: 96891"] You are going to 'call me out'? For spouting heresy? For overcharging? For lying like my PM in Parliament? 🤷🏻♂️🤣 Yes, I spotted the flaws, as did others in Rime & other campaigns (I wrote it in the plural, the worst offenders being Descent into Avernus & Dragon Heist). All I am/ others are asking for is that WotC, who are the megacorp of Rpg companies, sort this out since it improves player & GM experience: A. Not all GMs are experienced like you Scott - read earlier thread B. Some are like me time poor C. Some errors are so numerous & fundamental they make running it difficult/ impossible (I am referring here to BG: DiA & W: DH not Rime which is mainly fixable) . Granted, JA has done remixes of 2... these are longer than the originals. Without his help you would've been better off writing your own campaign. You've wasted your money. Other campaigns, eg the dungeon crawls of the Abomination Vaults for PF2e (coming to 5e later this year & which is massive & epic!) or the Scarlet Citadel don't have these glaring problems. Neither does the insanely massive Masks of Nyarlathotep for Call of Cthulhu. I don't see why a larger company like WotC can't be held to the same standards of less wealthy game companies. If they can make sure their products are internally consistent within the rules of the game, why not WotC? On issue of games set in the cold, 2 Call of Cthulhu campaigns come to mind. Both worked really hard at realism in their game simulation of the North & South Poles: 'Beyond the Mountains of Madness' is one, and the other by Pagan Publishing 'Walker in the Wastes'. Neither had the problems Rime has with realistically portraying the effects of the cold. Both thoroughly researched. I don't understand why you are complaining at me! All I am asking for is better editing of the game in terms of does it make sense/ hold together or will it collapse if played by anyone with an IQ higher than 10 year old? [/QUOTE]
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