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General Tabletop Discussion
*Dungeons & Dragons
Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="Swedish Chef" data-source="post: 8610920" data-attributes="member: 27141"><p>I have not read the module. We're only just at the beginning of it - literally just completed the Good Mead section. From what we understand, as explained by the DM, the Ten Towns populations have been trapped for 2 years.</p><p></p><p>But that is a huge, inconsistent plot hole nonetheless. If the populations can get out with a bit of effort, why have they remained behind in order to starve/be "batteries" for Auril? How/why are they living more or less "normal" lives under such extreme conditions? If the conditions really aren't that extreme and commerce is able to continue with relative ease, why bother to make any sacrifices at all?</p><p></p><p>As I stated in another post, the premise behind the module is interesting. The implementation is less than ideal. Are we, as a group, upset that we paid for the module (we all split the cost of the Roll20 subscription/module). Nope. Is the DM spending time reviewing the module and working through alternative suggestions to close some of the glaring plot holes? Absolutely. I did the same with Avernus. My group loved that module as well, despite some of the plot difficulties. </p><p></p><p>The general complaint I see with most modules from WOTC at the moment is that they don't seem to go through a vetting process to try and remove the really big plot holes. Most DMs don't worry about the small inconsistencies. Most players don't care about the small inconsistencies. Every module back to the beginning has varying degrees of issues in terms of plot holes. People have complained about them all that time. I think it is fair that they request that WOTC improve the process a bit more, especially with their more structured release schedule giving them more time to edit the books.</p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 8610920, member: 27141"] I have not read the module. We're only just at the beginning of it - literally just completed the Good Mead section. From what we understand, as explained by the DM, the Ten Towns populations have been trapped for 2 years. But that is a huge, inconsistent plot hole nonetheless. If the populations can get out with a bit of effort, why have they remained behind in order to starve/be "batteries" for Auril? How/why are they living more or less "normal" lives under such extreme conditions? If the conditions really aren't that extreme and commerce is able to continue with relative ease, why bother to make any sacrifices at all? As I stated in another post, the premise behind the module is interesting. The implementation is less than ideal. Are we, as a group, upset that we paid for the module (we all split the cost of the Roll20 subscription/module). Nope. Is the DM spending time reviewing the module and working through alternative suggestions to close some of the glaring plot holes? Absolutely. I did the same with Avernus. My group loved that module as well, despite some of the plot difficulties. The general complaint I see with most modules from WOTC at the moment is that they don't seem to go through a vetting process to try and remove the really big plot holes. Most DMs don't worry about the small inconsistencies. Most players don't care about the small inconsistencies. Every module back to the beginning has varying degrees of issues in terms of plot holes. People have complained about them all that time. I think it is fair that they request that WOTC improve the process a bit more, especially with their more structured release schedule giving them more time to edit the books. [/QUOTE]
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Rime of the Frostmaiden Post-Mortem (Spoilers)
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