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Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="Retreater" data-source="post: 8612380" data-attributes="member: 42040"><p>I find it improbable that 90% of groups don't notice this. Groups, after all, are constructed of individuals. And I'm sure that any individual, given months of gameplay in the setting, will ask questions about that world. But if you and WotC are happy putting out material that doesn't stand up to the slightest scrutiny, well, I can't help there.</p><p>The nitpick of the illogical climate is just one issue endemic across the entirety of Rime of the Frost Maiden - one of carelessness, lack of structure, and editorial oversight. I've spoken to other DMs (not on this board) who trash on this adventure, so it's not just me. </p><p>So yes, you can easily fix the timeline of the weather. You can clear up the confusion of the human sacrifice. You can fix the timeline of traveling across the continent. You can add story and reason to go to the different sites (aside from just "level grinding.") You can tie in the lost city to the rest of the adventure so it's not a disconnected anti-climax. You can create your own maps for the various sites that aren't detailed. You can search for other resources to fill in the gaps for the skeletal structure provided for the Ten Towns region. </p><p>You can do all this stuff, but why? What is honestly worth keeping once you've done so much work to it? The excellent plot (that doesn't matter)? The barebones setting? The stereotypical northern barbarian tribes? The Frost Maiden who barely plays into the adventure - or her castle with like one room in it? The random adventure locales of crashed baby gnome mind flayers or the submarine whale (that honestly could've been put in any adventure to the same effect)?</p></blockquote><p></p>
[QUOTE="Retreater, post: 8612380, member: 42040"] I find it improbable that 90% of groups don't notice this. Groups, after all, are constructed of individuals. And I'm sure that any individual, given months of gameplay in the setting, will ask questions about that world. But if you and WotC are happy putting out material that doesn't stand up to the slightest scrutiny, well, I can't help there. The nitpick of the illogical climate is just one issue endemic across the entirety of Rime of the Frost Maiden - one of carelessness, lack of structure, and editorial oversight. I've spoken to other DMs (not on this board) who trash on this adventure, so it's not just me. So yes, you can easily fix the timeline of the weather. You can clear up the confusion of the human sacrifice. You can fix the timeline of traveling across the continent. You can add story and reason to go to the different sites (aside from just "level grinding.") You can tie in the lost city to the rest of the adventure so it's not a disconnected anti-climax. You can create your own maps for the various sites that aren't detailed. You can search for other resources to fill in the gaps for the skeletal structure provided for the Ten Towns region. You can do all this stuff, but why? What is honestly worth keeping once you've done so much work to it? The excellent plot (that doesn't matter)? The barebones setting? The stereotypical northern barbarian tribes? The Frost Maiden who barely plays into the adventure - or her castle with like one room in it? The random adventure locales of crashed baby gnome mind flayers or the submarine whale (that honestly could've been put in any adventure to the same effect)? [/QUOTE]
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Rime of the Frostmaiden Post-Mortem (Spoilers)
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