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Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="pukunui" data-source="post: 8619981" data-attributes="member: 54629"><p>I managed to make it work just fine with minimal effort on my part. That being said, I did have players who enjoy a Skyrim-style open world, so they didn't mind the "aimless wandering" in the middle part (which really wasn't aimless at all, given that they were going on specific quests from the book the entire time). I also did not use the Great Upheaval starting adventure. I can see how that adventure would give players certain expectations that then aren't met during the bulk of SKT.</p><p></p><p>[spoiler]I set up my campaign so the PCs were agents of the Lords' Alliance. They got sent on a number of smaller quests around the Sword Coast until they were high enough level to be sent to Goldenfields to investigate their fellow agent's reports about giant activity. From there, they went on the various NPC-granted requests that took them around the North. I dropped in encounters with giants going about their tasks and drip-fed rumors and bits of foreshadowing as they went. When I felt they were ready to proceed with the main plot, I had their Alliance handler back in Waterdeep contact them and tell them to rendezvous with Harshnag outside Longsaddle.</p><p></p><p>The one thing I <em>did</em> change in SKT was to make it so Harshnag directed the PCs to collect the various giant relics first as tribute for the oracle. That way they'd only have to visit the Eye of the All-Father once. I had the dragon cultist airship show up while they were claiming their first relic.</p><p></p><p>The open-endedness of SKT ultimately worked in my favor - when the PCs got teleported out of Maelstrom to the wrong location, we ended up inserting a number of side treks involving them hunting down one of the other scepters that can be used to control the Wyrmskull Throne so they could free Serissa without having to hunt down Iymrith first. I ended up putting a scepter in the lair of the Xanathar and used that section of Dragon Heist for their attempt to sneak in and steal it.</p><p></p><p>It went very well. My players had a blast, and as a result, SKT is one of my favorite adventures ever.[/spoiler]</p></blockquote><p></p>
[QUOTE="pukunui, post: 8619981, member: 54629"] I managed to make it work just fine with minimal effort on my part. That being said, I did have players who enjoy a Skyrim-style open world, so they didn't mind the "aimless wandering" in the middle part (which really wasn't aimless at all, given that they were going on specific quests from the book the entire time). I also did not use the Great Upheaval starting adventure. I can see how that adventure would give players certain expectations that then aren't met during the bulk of SKT. [spoiler]I set up my campaign so the PCs were agents of the Lords' Alliance. They got sent on a number of smaller quests around the Sword Coast until they were high enough level to be sent to Goldenfields to investigate their fellow agent's reports about giant activity. From there, they went on the various NPC-granted requests that took them around the North. I dropped in encounters with giants going about their tasks and drip-fed rumors and bits of foreshadowing as they went. When I felt they were ready to proceed with the main plot, I had their Alliance handler back in Waterdeep contact them and tell them to rendezvous with Harshnag outside Longsaddle. The one thing I [I]did[/I] change in SKT was to make it so Harshnag directed the PCs to collect the various giant relics first as tribute for the oracle. That way they'd only have to visit the Eye of the All-Father once. I had the dragon cultist airship show up while they were claiming their first relic. The open-endedness of SKT ultimately worked in my favor - when the PCs got teleported out of Maelstrom to the wrong location, we ended up inserting a number of side treks involving them hunting down one of the other scepters that can be used to control the Wyrmskull Throne so they could free Serissa without having to hunt down Iymrith first. I ended up putting a scepter in the lair of the Xanathar and used that section of Dragon Heist for their attempt to sneak in and steal it. It went very well. My players had a blast, and as a result, SKT is one of my favorite adventures ever.[/spoiler] [/QUOTE]
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